Starfield

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DrFreako

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drfreako

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About this mod

Added a few static items to the settlement/deco build menus.

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Information Update:
I have decided to wait till official tools are released to work on this any further. Pretty much every Item I am interested in adding to this mod is hindered by 1 or more of the issues currently preventing full use of xedit. Those things are not likely to be addressed until we get the CK. 

What's included so far:
All the parts of the "Metal Frame Couch", "Sleek Couch" and "Designer Couch" sets 
23 variations of display screens from around the galaxy 4 of which are Mega sized screens.

Also, I combined the 3 parts of the Blender into a single nif and added it as well. It seemed kind of stupid that they included the blender in 3 parts with no way to reliably assemble it in game for use in your outpost or apartment...

A couple of considerations
- The way the couches are designed in the game includes one of the issues that currently prevent us from copying as overide in xedit, So there are things I am unable to edit about their records == some of the parts don't have full names filled in so they will not have a name in the build menu. and I cannot yet add snap points for this same reason. 

- While all the couches are organized into a single entry for each style, with sub-entries for each separate couch piece, the display screens appear as a separate item for each one, despite using the same exact process to create the formID lists. No idea why, but I will update it once I identify the the cause for this. 

-Any new entry to the build menu will be missing its thumbnail or icon preview of the item, only a "!" shows,  and no one has been able to locate how the thumbnail/icon is included to begin with. Again I will update once a solution is discovered. 

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I plan to add more items in to this in the future and I am aware of another mod adding items to the build menu, so I will be extra careful not to duplicate any of the same items. My next objective is adding walls and doors/doorways into the hab buildings similar to the way they had them partitioned in the Crucible settlement buildings. But i really want to do add them with proper snap points so everything looks nice and tight when built. So I need to do a bunch of testing to learn how this new snap point system works and make sure I can provide as many configuration opportunities as possible. - Looking at the outer barrier walls from the same site as well.