This mod is an attempt to replace the Microgun fire and spin up effects with those of the Z6 Rotary Cannon from the Star Wars series (notably the Clone Wars show)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Sounds extracted using Frosty Editor (https://frostytoolsuite.com) from Star Wars Battlefront 2 (2017) by DICE, edited in Audacity and finally converted with WWise.
File credits
Bethesda, for creating Starfield George Lucas and the various LucasArts/LucasFilm/etc companies for creating Star Wars DICE, for creating Star Wars Battlefront 2 Disney, for not pursuing takedowns EA, for not pursuing takedowns The Frosty Development Team, for creating Frosty Editor
Donation Points system
This mod is not opted-in to receive Donation Points
Only one video today because I have spent way too much time on this one and I don't think I'll be able to get anywhere without the ability to properly analyze and deconstruct the way this monstrosity of a weapon works. You can see in the preview video there is some sort of base underlayer even though I've replaced a bunch of the sounds with pure silence, so the weapon may be referencing some sounds which don't have "microgun" in the name (as I basically just look for the weapon name when replacing sound files).
Anyway it was taking too long and I had restarted this way too many times so I decided to release it as-is for those who can put up with the issues it currently has. Hopefully someone more talented than me manages to crack this weapon's "rules" and can cobble together something sensible. I may come back to this one some time in the future, not sure the mod tools will make this any easier to tackle but I am quite busy with a new client these days and think it would be better if I moved onto making other replacers instead of hitting this brick wall over and over again.
Anyway, hope this is useful for someone and if you want, I'm happy to provide all the raw files I used to frankenstein this thing.
Just the one file this time as well - suppressor and high velocity have the same sounds as the normal, yet sound completely different when actually in-game and I couldn't figure out why.
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IMPORTANT: If you haven't already, place these two lines at the top of your StarfieldCustom.ini (located in Documents\My Games\Starfield):