About this mod
This mod makes weapons and spacesuits quality level craftable like other mods at the weapon and spacesuit benches.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- Mandarin
- Changelogs
- Donations
This mod was complicated. In Starfield, just for weapon quality, Bethesda treated the omods for that completely different than all weapon and armor omods. Instead of a single omod in a slot, they set up the omods to be applied concurrently stacking. Now this doesn't work with the modding bench system, only for newly generated weapons. So for this mod I had to scrap what they did and recycle it into something good for our needs. To do so, I had to rebalance all the weapon quality mods to set them up to be used individually, and in doing so I made them consistent in damage and value addition by the tiers.
Weapon Mk.2 +50% damage +25% value
Weapon Mk.3 +100% damage +50% value
Weapon Mk.4 +150% damage +75% value
These value changes now match the value addition scale on spacesuits. Spacesuit resists were left vanilla, with the exception of unnerfing the reductions on Pirate Charger and Corsairs spacesuits and helmets, cause why was Bethesda picking on them? I also added Mk.4 quality to the Eon, Equinox, Rattler, and Sidestar, as I didn't see the point in them being left out.
The state of the mod is mostly complete. I've handled all the weapons that Bethesda did,
There is an issue, not really a bug, that you'll see after installing this midgame. Priorly created guns will have up to 4 quality mods applied, like so
You can fix those unless you want to be OP. You can modify any of the mod slots, and doing so will remove the 4 stacked quality mods, and then you can apply a single one of your choice.
There is also an issue with the backpacks. In vanilla all the backpack ARMO records except for the Constellation pack were missing a entry in their default object template to give them a level 1 quality omod. They'll look like the picture below. Unfortunately, without a quality mod attached, the mod slot won't show up. So old backpacks without a quality mod are stuck that way, but the game shouldn't generate any more backpacks without one once you have v0.9 or later installed. This is also the case with the weapons that weren't given quality mods in vanilla, old ones without a quality mod are stuck that way, but the game shouldn't generate any more without one once you have v0.95 or later installed.
Made with xEdit. Thanks Elminster, Sharlikran, Zilav, Hlp, Eckserah, fire, Infernio, 𝔍𝔬𝔫𝔞𝔱𝔥𝔞𝔫, Nephatrine, and shad0wshayd3.
As all .esm plugins made with xEdit, this mod requires Plugins.txt Enabler.
My Starfield Collections
My Starfield mods
My armor and weapon dynamic naming rules. Choose one armor and one weapon (regular or Short n' Sweet), using the Craftable Quality Extended version if you're using that mod.
My Starfield Patches
For enabling both craftable quality and legendary mod slots on clothing
For enabling only legendary mod slots on clothing
For enabling only craftable quality mod slots on clothing
For integrating other modders' work into the Starfield Extended Collection
For conflict resolution with or extending functionality to other modders' work