I love your mod however, would you consider making it movable, I mean make it with an option to put it at the top or bottom of the screen. Right now being at the bottom it blocks a large portion of my beautiful pause screen images. Cheers!
Does this mod work with modified XP curves? Because it currently shows me -22853 XP (-443%) on the loading screen. I installed it on level ~50. My status screen shows that everything is fine and that I only need some XP to get to the next level.
Have downloaded a good many of your mods including the entire compact series. Downloaded them months ago and they made the game soooooo much better to play. Then the June update hit and my game crashed on startup constantly. Bethesda "help" suggested that the problem probably lied in the 30 or so mods I had installed. In fixing this, I found that the Creations list on the startup menu, listed only those Vortex created mods that had " .esm " and were listed in the plugins.txt file. Vortex mods listed under the category "settlement" , "gameplay" or "ships for example were listed but any mod under the "user" category was not. Cleaning out all my mods and only inserting the ".esm" list seemed to correct the startup situation. My problem is that a lot of your mods that I'm dying to put back in my game, including the compact series are listed in the "user" category and I'm afraid to add. I've searched all over the net for a conversation about this and nothing. Am really sorry to bother you, but any suggestions or insight?? Thank you.
Thank you so much for this mod. Makes you wonder why they didnt bother put any gameplay information on the loading screens. So many loading screens with nothing to look at.
My original idea was to add a bunch of extra info the load screen; Health, Mass, Skill Points, Location, etc.. But you seem to be pretty limited on the player data you can access while loading.
That's unfortunate. I was gonna ask if it's possible to do something like what Fallout 3 would do for loading screens where it shows a bunch of your stats. Kinda like how the status menu appears in the data menu.
+1 Xp on the left side and affinity on the right side would be the icing on the cake. This is defiantly one that I will never disable.
---Companions affinity test--- GetAV COM_Affinity you’ll be given a value somewhere between 0 and above 1300. This is a measure of your total companion affinity. The higher the number, the higher your companion thinks of you. GetAV COM_AffinityLevel command will display a value of 0.00, 1.00, 2.00, or 3.00. 0.00 represents a neutral state, 1.00 represents a Friendship state, 2.00 represents being in a Romance but not Committed, and 3.00 represents being Committed (or marriage with that companion). GetAV COM_AngerLevel will display a value of 0.00, 1.00, or 2.00. 0.00 means the companion has no issue with you at all, 1.00 means they’re annoyed with you, and 2.00 means that they’re very angry with you.
38 comments
LEAVE FEEDBACK BELOW.
MY OTHER MODS
- Accurate Aiming *NEW*
- Clean Reflex Sight Lenses
- No Stagger Animation
- Longer Slide Distance
- Ship Power Control Tweaks *NEW*
COMPACT UI SERIES
- Inventory
- Crew Menu
- Crafting Menu
- Mission Menu
- Ship Builder Menu
- Outpost Builder Menu
MY OTHER UI MODS
- Show Ship Parts Count *NEW*
- Show XP on Loading Screens *NEW*
- Faster Favorites Menu
- Clean Vanilla Hit Marker
- No Data Menu Flicker
- No Galaxy Map Vignette
- No Pause Menu Vignette
- No Digipick Menu Background
"user" category was not. Cleaning out all my mods and only inserting the ".esm" list seemed to correct the startup situation. My problem is that a lot of your mods that I'm dying to put back in my game, including the compact series are listed in the "user" category and I'm afraid to add. I've searched all over the net for a conversation about this and nothing. Am really sorry to bother you, but any suggestions or insight?? Thank you.
Makes you wonder why they didnt bother put any gameplay information on the loading screens. So many loading screens with nothing to look at.
Thank you.
Xp on the left side and affinity on the right side would be the icing on the cake.
This is defiantly one that I will never disable.
---Companions affinity test---
GetAV COM_Affinity you’ll be given a value somewhere between 0 and above 1300. This is a measure of your total companion affinity. The higher the number, the higher your companion thinks of you.
GetAV COM_AffinityLevel command will display a value of 0.00, 1.00, 2.00, or 3.00. 0.00 represents a neutral state, 1.00 represents a Friendship state, 2.00 represents being in a Romance but not Committed, and 3.00 represents being Committed (or marriage with that companion).
GetAV COM_AngerLevel will display a value of 0.00, 1.00, or 2.00. 0.00 means the companion has no issue with you at all, 1.00 means they’re annoyed with you, and 2.00 means that they’re very angry with you.
Cheers
Tracked! ✔
And thank you for creating the mod!