That's right! The M41A Pulse Rifle! and it replaces the most requested to be replaced weapon in the game. This mod replaces the AA-99, it is fully animated from the reload to the bolt action. The ammo counter works Fully customizable. Comes with skins, will add more.
Requirements
This mod does not have any known dependencies other than the base game.
Not technically required to work, but intended to be used in conjuction with this mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Model by morepolys Mod by Tank_Girl444
Donation Points system
This mod is opted-in to receive Donation Points
That's right! The M41A Pulse Rifle!
Harness the power of the iconic alien killer!
This weapon mod replaces the AA-99, fully animated from the reload to the bolt action. Fully customizable. Comes with skins will add more.
This is probably my best and most immersive weapon mod yet.
Once again, early modding is limited and some things might be scaled differently or adjusted in a particular way, I am aware, it will be fixed once better tools are out.
Installation:
Use vortex:
If Vortex doesn't work, drag and drop the mesh folder into your Documents/Mygames/Starfield/ If the model doesn't show up in-game, more than likely:
There is no custom ini folder to enable mods. You've updated your game or custom folder and it's changed it's ability to load mods Baka whatever updated or any of the other major game-changing experimental mods that rewrite major system functions have updated. The installation location or method of installation is incorrect. The mod is missing packed files. "If you open the folder and see that all of the files are there then you can rule this out." As these mods are replacer mods and replace the hard files of existing assets, that means the game physically cannot avoid loading these models and textures. These are overrides. Provided they are in the proper location, your inicustom enabler is working properly to enable mods, and the game is loading from the proper location there should not be an issue. If there is check your game's installation / what you've installed and what is listed above. the only other way you wouldn't see a model or texture is if it was not included in the package entirely.
Enjoy!
Don't forget to endorse if you like this mod... that lets an author know to do more of that thing and feel validated over their hard work <3 Comments and support go a really long way towards showing a modder modding is worth it.
""Excuse me miss, I don't wanna be that person." "But I have a PHD in this particular model and there is 90 things wrong with it."
"Listen, the majority of the things that get pointed out I already notice.... it isn't difficult to notice the model scaling is a little wonky when I am indeed the person physically scaling it to be wonky. " Understand that this is early modding there is a 100% lack of official tools and what can be done is limited. I state this in just about every mod I post "Including this one." The shaping of the model has to fit the weapon it is replacing and there is no other way around that. Barrels are going to be longer to fit the projectile node, barrels might be moved up or down in spots they aren't usually, grips are going to be molded to fit where the player's hands go, and the frame is going to be altered to fit with barrels and sights, so when you shoot it is closer to accurate.
As of now we cannot change the animations we cannot move the projectile node "where the bullets come out of" we cannot change how the weapon is held.