Starfield

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TankGirl444

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TankGirl444

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About this mod

The iconic E-11 Blaster Rifle! Fully customizable, has scopes, has sound, a changeable barrel, semi-auto, full auto, and changeable grips ready to go! Now with optional skins!

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That's right! The E-11 Blaster Rilfe!

Now you can miss every shot in style. better yet, give it to Sarah.......

This weapon mod replaces the Baowulf with the Iconic E-11 Blaster! 

Everything is changeable, works with all the scopes, has changeable barrels, grips, fully to semi-to-burst fire modes, and more.
Comes with sound! 
I've added some skins and plan to add more.


Understand that this is early modding there is a 100% lack of official tools and what can be done is limited. I state this in just about every mod I post "Including this one." The shaping of the model has to fit the weapon it is replacing and there is no other way around that. Barrels are going to be longer to fit the projectile node, barrels might be moved up or down in spots they aren't usually, grips are going to be molded to fit where the player's hands go, and the frame is going to be altered to fit with barrels and sights, so when you shoot, it is closer to accurate. Once the ck is out all that should be smoothed over. Currently the sights do not work.

Installation:

Use vortex: 

If Vortex doesn't work, drag and drop the mesh folder into your Documents/Mygames/Starfield/

If the model doesn't show up in-game, more than likely:

There is no custom ini folder to enable mods.
"Remember you have to manually enable mods via a custom ini file before mods will even work." 

You've updated your game or custom folder and it's changed it's ability to load mods.
"Sometimes changing or adding to that custom ini will break it's ability operate and prevent mods to load'

Baka whatever updated or any of the other major game-changing experimental mods that rewrite major system functions have updated.
"The more major game changing mods you add the more dependant your game will be on them working properly and updated properly. Depending on the mod, if it requires an update it may prevent some things from working."

The installation location or method of installation is incorrect.
The mod is missing packed files. "If you open the folder and see that all of the files are there then you can rule this out."
There could be a typo in the name of any given file.


As these mods are replacer mods and replace the hard files of existing assets, that means the game physically cannot avoid loading these models and textures. These are overrides. Provided they are in the proper location, your inicustom enabler is working properly to enable mods, and the game is loading from the proper location there should not be an issue. If there is check your games installation / what you've installed and what is listed above. the only other way you wouldn't see a model or texture is if it was not included in the package entirely.





Enjoy!


Don't forget to endorse if you like this mod... that lets an author know to do more of that thing and feel validated over their hard work <3

Check out my other mods <3

Star War Credits to Credit stick
https://www.nexusmods.com/starfield/mods/5023

Boba Fett's EE-3 (Classic)
https://www.nexusmods.com/starfield/mods/5012

Nuka Cola!
https://www.nexusmods.com/starfield/mods/3044

Trandoshan Uzi
https://www.nexusmods.com/starfield/mods/4911

Black-Gold Ak
https://www.nexusmods.com/starfield/mods/4898

White-Gold AK
https://www.nexusmods.com/starfield/mods/4844

Super Stocks For Aks
https://www.nexusmods.com/starfield/mods/4767