If you can sneak your way to the artifact without alerting the guards, you can leave without combat or bounty.
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Changelogs
Version 0.1.1
It turns out Vortex changed long standing installation folder format to require everything be inside the "data" folder. Without automatically detecting the difference like MO2 does. I do not like this change, and hope Nexus adds automatic detection of the old format.
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Description
During the main quest "No Sudden Moves", the game offers many secret doors and passages on The Scow for you to sneak up to the artifact.
However, even if nobody witnesses the artifact being taken, all the guards will immediately turn hostile, and you will incur a bounty.
This mod allows you to avoid this if you didn't try to persuade Petrov and weren't detected trespassing by the guards.
If you attempted persuasion, alerted the guards, or attacked anyone, the quest will revert to the vanilla behaviour.
After you have stealthily stolen the artifact, You will no longer have the option to have Petrov walk you down to the now empty display.
You still need to sneak out. If guards detect you in off limits locations as you leave, they will still turn hostile.
Papyrus scripts only.
No plugin.
Installation/Uninstallation/Update
Whenever. Doesn't matter.
Use a mod manager such as mod organizer 2 or vortex