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  1. SKKmods
    SKKmods
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    Locked
    Sticky
    ********** NEWS **********
    This stateless script solution is now out of date.
    It still works, but you should be looking at the comprehensive Universal Stash (unlimited storage).
    ...
  2. Dadditude
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    Would it be possible to make the unlimited storage available when trading with vendors? Or is that beyond what can be done with current tools?
    1. SKKmods
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      The only game function I have found is to link workbenches to storage containers.

      There are no other connection functions exposed so Outposts, vendors, [ insert ANYTHING ] are not posible.
    2. Dadditude
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      Oh, well. Thanks for replying, and for all your excellent work.
  3. Larandar
    Larandar
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    Great Mod :) Actually use it only on the lodge because I change ship ever 30 minutes (Those pirates don't need no ship when dead)

    I know you are pretty tired on peeps not understanding how console commands and scripts work, and I was thinking of something (that might be completly dumb, call me that if you want xD):

    Would a CCR integration make sense? If there was a "TryAutoLink" function then you could trigger it each time a workbench GUI is openned (OnMenuOpenCloseEvent for *CraftingMenu + ResearchMenu) that would check if we are in the lodge or ship, then if the container is permanent, and try link it if necessary?
    1. SKKmods
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      This will have full automatic event driven script support (OnLocationChange + LocTypeShipInterior) in the near future as the scripts are written and the tooling to activate them in game is .... close. 
    2. Larandar
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      Nice, I really need to start reading on papyrus scripting because I feel like a lot of things are possible already :)
  4. hjs4
    hjs4
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    Is there anyone that posted a quick vid explaining this, I am completely new to modding and am lost. (I am an idiot, I understand that much) I understand where to dump the file, but running the console commands has me a bit confused. Do I go to each location as described and run that command? Is it possible that I will break something if I do, just a bit timid is all.
    1. SKKmods
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      If you are new to modding or even console commands, this is probbably not a solution you should be learning on.
  5. TheTritch
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    Ever since I used the teleport to unlimited storage and then teleport back to the ship, my ship is all wonky. Panels aren't populating correctly so like the ship is see through or not all parts are there etc. Any way to fix this?



    1. TheTritch
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      I was able to fix it by editing my ship and saving it. Still not sure why exactly this happened as I haven't seen other people mention it. Very strange.
  6. Dadditude
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    Does this need to be updated for the latest game update? I can open the unlimited storage from my ship, but linking the home ship crafting benches to the unlimited storage does not seem to be working.

    EDIT: Nevermind. I tried again and it worked this time. Thanks so much for this excellent mod. Endorsed and voted. I'd do 'em both twice if I could.
  7. StefanLyn
    StefanLyn
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    I don't know, what i'm doing wrong.

    Everything workes just fine moving to storage, moving to ship etc. The only thing that doesnt work is
    cgf "SKK_UnlimitedStorageScript.OpenUnlimitedStorage"
    Any ideas?

    Edit: I feel dumb now. It was the lockpicking thing you mentioned in the description^^
  8. DarthTaco1
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    Would it be possible to add the homeship research station to the Lodge storage as well?
    1. SKKmods
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      its a workbench so already included
    2. IM3KONI
      IM3KONI
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      Yeah, the Research station doesn't seem to be linked, I can use materials from the lodge safe on all the ship workbenches, but not the research station.
    3. DarthTaco1
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      Unfortunately I started a new game, so I no longer have a ship with a research station to test with.  My experience before was that the research station in the Lodge basement worked with the infinite storage, but the research station on my home ship, which was a Narwhal, did not work.  All of the workstations in both places worked correctly.
    4. SKKmods
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      If a specific workbench is not linking then it does not have the standard "I am a workbench" keyword to be found. You will need to take the matter up with your Bethesda quality support rep.
  9. CyberRatEquinox
    CyberRatEquinox
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    Amazing scrips!

    I can't wait for this to work like this mod for Skyrim

    https://www.nexusmods.com/skyrimspecialedition/mods/29765
  10. eristid
    eristid
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    i'm sure it's me, but i put the file in scripts, but get unknown command when running 

    cgf "SKK_UnlimitedStorageScript.LinkLodgeWorkbenches" MoveContainer
    do i have to set something else to load the psc file? thanks..
    1. SKKmods
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      If you dont know how to use console commands you really need to read the text ... 

      The standard console command format for optional values is  [ cgf "SKK_UnlimitedStorageScript.LinkLodgeWorkbenches"  1 ] without the square brackets.
    2. phinix
      phinix
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      "MoveContainer" is just the name of the variable being set. When you run the actual command that needs to be a number (either 1 or 0 in this case, 1 meaning do move the player safe from the bedroom to the basement, 0 meaning move it back to the bedroom).
    3. eristid
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      thanks, unfortunately still getting unknown script SKK_UnlimitedStorageScript  error when running

      cgf "SKK_UnlimitedStorageScript.LinkLodgeWorkbenches"  1
    4. SKKmods
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      Then the script is not infact installed correctly.

      Read installation instructions.

      Check file is in Folder.

      Check Archive Invalidation is enabled.
    5. KradoQC
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      I have the same issue as eristid.
      When running the command it says that "SKK_UnlimitedStorageScript" is an unknwon script.  From my understanding, it seem to be unable to recognize that the script is installed.

      Turn out I was missing the [Archive]  section in the StarfieldCustom.ini  (another mod had moved that to the [general] section.
      Once I added that part and restarted the game the script worked fine.

      Hope that helps someone in the future :)
  11. Pocketz117
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    I'm getting "No workbenches found" when running the cgf "SKK_UnlimitedStorageScript.LinkHomeshipWorkbenches". 

    Something I missed?

    UPDATE ignore the dumbass that forgot he was on a new ship that didn't have a workbench...