Starfield's NPCs and you, the player character, have decided to take a quick trip to Enhance for their teeth whitening and regeneration service.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do whatever you want with this mod / these files! Full public permissions.
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Changelogs
Version 1.0
Initial Upload
Starfield's NPCs and you, the player character, have decided to take a quick trip to Enhance for their teeth whitening and regeneration service. This simple little mod was a test of upscaling that I decided to toss out there for folks to use if interested. It will replace all the teeth of NPCs who have "healthy teeth" - but not any of the yellowed/damaged teeth NPCs. It will also replace the player character teeth should you select the Healthy Teeth option (all the way to the left).
There are no mesh replacements, localizations, or game file edits other than the texture swap.
IMPORTANT:
To install, place in your Documents\My Games\Starfield\ folder. This will not work if you do not place it here.
You will likely need to toggle bInvalidateOlderFiles=1 in your StarfieldCustom.ini. You should really do this anyways. It'll look something like this: