check your companions and containers, try to change home ship if you can to get it solved, all objects will go to your inventory & cargo hold (if it's not a bug of course)
A slight pain in the ass with this is that if you don't get orbit scanned at neon, it only allows you to go to the neon landing pad, you can't fast travel directly into neon core from orbit like it allows you to do if you've been scanned.
would be cool if there was a way to make it so it's only be disabled if you have a jammer or two. I have two jammers that both give 50% success rate. 50% + 50% = 100% I should be able to just do my thing at that point.
I'm reading on reddit that having more than one jammer actually makes it more likely that contraband will be discovered.
Players also reporting that in the base game it seems 90% evasion chance might be the maximum. Haven't tested this enough myself. I'm at 89% in base game with no relevant skill perks, scan jammer, and four shielded cargo bays
I agree that it'd be nice to have this mod kick in instead of the usual.
Perk = up to 50% chance that the scan is disabled. Jammer = up to 50% chance that the scan is disabled. Have them stack, so max perk + top jammer = no scans.
Thanks for this mod. Orbital scans for contraband make no sense in most cases. Do stolen artworks and religious books give off some kind of special radiation signature? Bethesda should just have reputable merchants refuse to buy stolen/illegal things, that's all.
am i doing something wrong? whenever i get to a planet that need scan they will always scan, altough i follow the instruction, still doesnt look like it works, it makes a scan when i leave a planet or when i get on it
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I'm suffering from the perpetual "Contraband on Ship" bug and am looking for a solution.
50% + 50% = 100%
I should be able to just do my thing at that point.
Players also reporting that in the base game it seems 90% evasion chance might be the maximum. Haven't tested this enough myself. I'm at 89% in base game with no relevant skill perks, scan jammer, and four shielded cargo bays
Perk = up to 50% chance that the scan is disabled.
Jammer = up to 50% chance that the scan is disabled.
Have them stack, so max perk + top jammer = no scans.