About this mod
This Mod removes the cheesy death animations and replaces them with realistic ragdoll deaths like in Fallout 3 and Oblivion. Classic Bethesda goodness right here, hope you enjoy!
- Permissions and credits
- Donations
Coming Soon - All Aliens and Animals ragdoll - (current version is just humans) new version with aliens will be V4
Realistic Death Physics (ragdolls)– No death animations or emotes
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Tired of killing 100 crimson raiders and they all have the same cheesy death animation?
Oblivion, Fallout 4, and Fallout New Vegas had it right. This mod removes all boring death animations from humans. Shoot someone in the face or anywhere else, they drop-dead like a limp ragdoll. Chop them with a rescue axe, they slap to the ground fast. Makes for some fun/different experiences.
Installation
ONLY INSTALL THE MESHES FOLDER - I may add a Ba2 version if anyone wants it.
- Add required cmds to StarfieldCustom.ini in C:\Users\[USER]\Documents\My Games\Starfield
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
- Place the meshes folder in the game folder \Starfield\Data
Uninstallation
- Simply delete the files.
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I am very proud of this mod so I'd like to tell you how this mod was made:
This was the first mod I made and I enjoyed it so much I thought I would share and honestly it seems necessary.
So the death animations, and most animations are located in starfield-animations.ba2 in the data folder, so I used the latest version of Bethesda archive extractor to unpack the ba2 into the meshes folder that has the raw data, which can be read and altered. Inside of this were thousands of animations, I found some that were called “death-head-front-standing.afx" and “death-arm-leg-left-running.afx", Then when I opened them I saw that there were start and stop frames for death animations and ragdoll, basically I opened about 200 files and edited the frames to all be start and end at 1 for each value and saved them into the appropriate meshes/actors/human/common/etc folder as you'll see when you open meshes.