Starfield

File information

Last updated

Original upload

Created by

lucaspark

Uploaded by

weijiesen

Virus scan

Safe to use

Tags for this mod

About this mod

Starfield's corporate branding, billboards and posters remade by a combination of AI and hand-crafted graphic design with final results still in the style of the game.

Permissions and credits
Changelogs

An (eventual) comprehensive "re-do" of almost nearly art element in Starfield, including posters, billboards, advertisements and branding.


There's plenty of NSFW and Anime Waifu poster mods out there, this one aims to fit the universe a little better.


CHUNKS!
Complete Chunks rebrand added to version 1.2






Starfield's corporate branding, billboards and posters remade by a combination of AI and hand-crafted graphic design with final results still in the NASA-punk/Blade Runner style of the game. Replaces low quality posters with HQ reworks, many being complete reworks that don't suck (as much).


 Version 1.2.0

  • 1.2 - Added Chunks rebrand. Uploaded different options for download.
  • 1.1 - Updated Erdebrau branding.
  • 1.0 - Updated Enhance branding. Enhance branding completed; Neon store sign updated.
  • Initial release covers several mining, medical and motivational posters as well as Arboron and Enhance branding. Ryujin branding and other posters to come.


 REQUIREMENTS 

  • Custom ini file that will allow you to pull outside Data elements in game.      
Have a starfieldcustom.ini in your Documents/My Game/Starfield dir or Starfield game dir with the following in the file:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal= 


 
OPTIONAL

  • Baka Disable My Games Folder Mod
  • This mod allows you to have everything in one Data folder under your game directory and outside of My Documents. Much easier to keep track of mods like this.


 
HOW TO INSTALL

  • Unzip the downloaded file and put everything found within into your Data folder, whether it is in My Documents/My Games/Starfield or your Starfield game directory.

 
FAQ

  • AI created? How does that work?
  • The original art elements were put into Stable Diffusion and after 20-50 iterations a decent design was chosen, then manually designed, edited, color corrected, collaged and typeset to fit. The AI served as a shortcut and inspiration for the reworks more than creating the final rework itself. New logos and fonts were created and vectorized for many of the updates.

  • Will this slow things down?
  • Nah. In fact, many of the .dds files were compressed further, as there were no animations, emissives, etc to worry about breaking.

  • Will this affect achievements?
  • No, as this only affects artistic elements and not the gameplay itself.