About this mod
A SFSE plugin that adds support for unvoiced in-game dialog added by mods (whenever they get released).
- Requirements
- Permissions and credits
- Donations
No pithy name this time!
version 1.4
Requires Starfield Script Extender and Address Library
Description
This SFSE plugin enhances support for unvoiced in-game dialog. Third party mods that add new NPCs and quests often do not come with their own voice acting. The engine has a limitation that causes unvoiced dialogue to zoom by in-game, making them nigh impossible to read. To workaround this issue, mod authors are required to bundle ‘silent voice files’ – voice assets that are essentially empty – with their mods. This, unfortunately, increases the overall size of the mod package.
Starfield Silent Voice addresses this issue by forcing the game to use a single set of silent voice files for any unvoiced dialogue the game might encounter, thereby relieving the mod author the arduous task of generating and bundling individual voice files. Subtitles are automatically displayed for unvoiced responses.
Just pop it in, enable loose file loading (applies to Starfield as well) and run the game through the SFSE launcher. The plugin's configuration options can be modified in the bundled TOML file.
PS: Since there are no quest mods to speak of now, all this plugin does at the moment is make every male character in the game speak the Adoring Fan's lines and every female character speak random nonsense. You can turn off this feature in the bundled TOML file by setting use_voice_randomizer to false.
Compatibility
Compatible with all versions supported by the Address Library.
Credits
Special thanks to :
- The SFSE team - For the script extender and stalwart support of Bethesda modding.
- The CommonLibSF contributors - For supporting an open reverse-engineering ecosystem for Starfield.
- Dropkicker - For his plugin template and help with CMake woes.
Change Log