Starfield
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Vain117

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vain117

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About this mod

These bat files will allow you to set how fast you want outpost production to be.

Permissions and credits
UPDATE 2: Now supports CCR. Credit goes to Chemputer for converting the base mod to CCR.

UPDATE 1: I've switched the bat command from "WorkshopHarvesterRateMultAV" and "WorkshopHarvesterAtmosphere" to "OutpostResourceProductionInterval", it can be used on all extractors and all manufacturing (greenhouses, husbandries, fabricators etc. anything that produces something)



Installation for the CCR version:


1. Download and install CCR (and its requirements) if you haven't already. This is a requirement.

2. Download ONE of the CCR production speed variants (2x, OR 10x, OR 100x, OR 1000x) and extract the Data folder into your Starfield game directory.

You can edit the values to whatever speed you'd like using any text editor. Lower Fractions = faster, Higher Fractions = slower. Negative numbers act the same as positive so don't bother with them.

Example: if 0.01 is the default then; 10 = 1000 times slower, -10 = 1000 times slower, 0.00001 = 1000 times faster

I recommend this version as it automatically applies the speed values to your extractors and you won't need to execute any batch files in-game.



NON-CCR Installation:


1. Drop prod.txt into your Starfield game directory. You can modify it to the amounts you'd like, the variations I've included are 2x, 10x, 100x, 1000x. Lower Fractions = faster, Higher Fractions = slower. Negative numbers act the same as positive so don't bother with them.

Example: if 0.01 is the default then; 10 = 1000 times slower, -10 = 1000 times slower, 0.00001 = 1000 times faster

2. While in game, open the command console (using "~") and click on a production unit (make sure the value type shows   CONT " (FF0570E5)   <- this ID will be different for you) and type:

bat prod

3. On the unit's next cycle it will update the new production speed.

This effect is permanent and persists through quitting and loading unless you delete your extractors from your outpost in which case you will have to select them again and execute the batch files. Also does not persist through NG+.

When clicking on a production unit you'll need to be clicking on its storage part to get its CONT (container) to pop up within the console.


Side Note: I'll leave the original console command here for anyone wanting to address extractors individually.

Target your extractor, make sure it says "Cont" (ID) [PP]", the ID will be different per extractor, then use this command:

"setav 00008407 x"

Pick whatever value for "x". This will set the harvest rate multiplier for extractors. The closer to 0 the value the faster the extractor. 0.00001 is faster than 0.01.