About this mod
Lets you ignore the skill challenge to level up a skill.
- Requirements
- Permissions and credits
- Changelogs
- Donations
THIS WILL NOT WORK FOR 1.15.216 OR LATER VERSIONS.
The game assembly completely changed, and I'd have to find/reverse engineer the spot where it does the check, and I have no desire to really play SF anymore.
This was also made at a time when there weren't ESM mods or any other viable way around this. Now there's many, and numerous ways to alter skills. Use one of those. It'll be much easier to use and much easier to support going forward.
Ignore the rest of this description. I'm leaving it here just in-case.
UPDATES TO THE GAME WILL STOP SFSE FROM LOADING THE MOD. (ASI MIGHT STILL LOAD. CHECK IT'S LOG AFTER STARTUP.)
PLEASE HAVE PATIENCE AND STOP TELLING ME "THE GAME UPDATED, PLS FIX".
I KNOW IT UPDATED. JUST HAVE PATIENCE AND WAIT.
You'll also need to wait for SFSE to update so there's that too. Just have patience when the game updates. I'll be able to update this within a day of SFSE updating.
Alternatively you can try the ASI version. It will still load, it just may fail to patch what it needs to. ALWAYS CHECK THE LOG!
The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
Meaning "Starfield/Data/SFSE/Plugins/<Name of file>.log" or wherever you put the ASI.
This does not log to the SFSE logs!
Troubleshooting:
- If you don't get the log at all, you're probably missing the VC++ 2022 redist. (This is an official installer from Microsoft, you can find the link to it here.)
- Or maybe you didn't put it in the right location: "Starfield/Data/SFSE/Plugins/<Name of file>.dll" (This and SFSE need to be in the game dir, not the save dir!) CHECK YOUR PATHS!
- Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
- If you get the log but the last line is "AoB scan returned no results, aborting". This would typically mean the game version changed and the AoB needs updating. You might also see this on GP.
- GP is untested. It either works, or it doesn't. If the original script from the CE table does then this probably will as long as you have something that can load it. If it doesn't, oh well. I'm not capable of testing it on GP so won't be supporting it.
- Mod Organizer doesn't install it correctly. I believe it incorrectly tries to put it in the save dir 'Data' folder. (This is why one of the steps above says check your paths.... always check to make sure it was placed where it should have been.)
- Names/Text disappearing? That's not this mod. Some ESP/ESM mods this like this cause issues like that. (Read the known issues there.)
If you have issues with getting it working, please for the love of Greg read the above steps/description, check your paths, etc, and copy the log contents here.
And please provide details on things so I don't have to ask!:
- Your game version.
- SFSE version.
- Whether you're using SFSE or an ASI loader.
- What ASI loader if you went that route.
- Where you put the file.
- THE LOG CONTENTS.
- And so on. The more info the easier it is to figure out what went wrong.
This allows you to level up a skill even if the challenge hasn't been completed yet.
Yes, you still need skill points.
This will not mess with the actual challenge progress so it's fine to remove or ignore.
Installation (SFSE):
- Install the SFSE.
- Extract this so the file is placed as "Starfield\Data\SFSE\Plugins\<Name of file>.dll" IN THE GAME DIRECTORY, NOT THE SAVE DIR.
- Or use a mod manager or whatever. Just check the path.
- Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir's 'Data' folder is ONLY used to override BA2 files.
- Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
- Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.
Installation (ASI):
- Pick an ASI loader:
- SFSE ASI Loader (Which seems kinda silly to use a loader to load a loader to load an ASI.)
- Ultimate-ASI-Loader
- Extract the ASI file to wherever you loader wants it.
- Launch as per your loader's instructions.
- Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.
The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
This was made for the Steam version!
The ASI might work on GP, this is untested, either the AoB scan works, or not. I am unable to test this.