About this mod
This mod replaces every sound in Starfield with the "yamate kudasai" sound effect.
This mod is a joke, obviously...
- Permissions and credits
- Changelogs
- Donations
This mod is obviously a joke, but it's pretty funny nonetheless. It took a while to get this mod to work and to get the game to accept all the files, so I probably won't update this mod anymore (unless there are some core sounds missing, but everything seems to be there)
Quick Q&A:
Q: How did you do this?
A: This was not done by hand. There are around 272 000 audio files in the game so that would have taken me ages. I wrote a simple program that replaces the files
Q: Hold on, these are all the same files... how come you didn't use hardlinks or symlinks? Doesn't that use way more space?
A: Well... The Gamebryo/creation engine doesn't work well with symlinks (it does, but not for individual files (e.g. you CAN put the biggest archives on an SSD and leave the rest on a hard drive and most stutter will be gone while consuming minimal SSD space, but not individual files (handy tip there)). As for hardlinks, they can't have relative paths, meaning you'd have to create every link (all 272k of them) yourself specifically for your install location.
Q: WHY?!
A: idk... my thoughts: "haha big funny"
Q: Is it normal that the pitch is all weird?
A: Yes, starfield pitches sounds differently to make the sound more unique or to fine-tune them after recording.
Q: Why is there a zip file inside a zip file?
A: With the way compression on loose files works (each file is compressed individually, not the entire archive), it's stupid to only use a single zip as the loose files are +/- 5.5GB and compressed they are +/-5.35GB. However compressing that again we apply that compression to all files, suddenly it sees that every file is the same and it drops to +/-47Mb. (i should use smth like a tarbal where it FIRST archives and THEN compresses, but to maintain compatibility i chose zip)
Q: Why not a *.ba2 archive, why loose files?
A: Bro, i tried but archive2 shits the bed when trying to pack this (and the game doesn't recognize the archive when it finishes after 4 hours)
INSTALLATION:
- To install, just extract the 1st zip, then the second zip (see Q&A for why), they put the "sound" folder in your game's "Data" directory e.g. for me that would be "F:\Games\Starfield\Data" (or for steam: "F:\SteamLibrary\steamapps\common\Starfield\Data")
- Go to your documents folder and find this folder: "E:\Documents\My Games\Starfield", in here locate StarfieldCustom.ini
- To StarfieldCustom.ini add this (if not already present):
- [Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal= - [Archive]
- Done!
The lazy way (Vortex mod manager):
- Extract the zip file you downloaded (will only be around 47Mb). You will get another zip file (5GB <- this is normal, the size balloons bc of (de)compression)
- Drag&drop this 5GB zip into vortex's (or any mod manager that allows you to install a zip of loose files) mod tab's drop area or click the "Install from file" button at the top left and select the 5GB zip.
- Should work but may take a while for it to install... Done!
There is also a full 5GB download available to install directly with vortex.
Final words:
- This mod is a joke, obviously. While it does work as described it makes the game unplayable
- REQUIRES 5GB+ OF DISK SPACE (initial size is supposed to be around 47Mb due to compression, once unpacked it will balloon)