Ever wanted your companions to have powers of a starborn? Latest version made using CK
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Changelogs
Version 2.8
Increased Companions Star power
Upgraded all the main companions powers to max level so there attacks will be stronger im working on elite companions now
Version 2.7
Made some changes so now all companions will have powers with the ESM and more powers than they did before like life forced
Version 2.6
Added gravdash and made the esm with Creation Kit now
Version 2.5
Added Starpower recovery rate to the esm for companions powers
Updated script source
Version 2.3
One last final change, with the script i changed their combat style they use powers so much more
Version 2.2
Final Update made commands shorter and add a function for fun
Version 2.1
Now with the starborn companion script no longer need to type ref id gets your companion
Version 2.01
Forgot to add the revive human spell to the scripts
Version 2.0
Made Starborn Companions into a script
Version 1.8
Added void form back since now doesn't seem to have issues
Version 1.7
Added spell so they can revive humans to fight for you
Version 1.6
Removed more things that weren't required
Version 1.5
Changes to remove unnecessary things
Version 1.4
Added UCP to upgrade companion powers goes to 10 and tweaked companion powers
Version 1.3
Removed Creators peace so they don't use that as much.
Version 1.2
Companions now use more powers
Version 1.1
Fixed invisiblity bug and added bat to remove powers
Starfield: Companions Ascendant 2.9 Now you can choose between three different options ESM seems to be the best now with CK
Ever wanted your companions to have powers, than this is for you. Gives all your companions and crew elite starborn powers. Also your parallel self will have powers too. Now added ESM version From CK Updated this file and created from CK
Installation: ESM Put .esm files in the Starfield\Data folder. Buy me a coffee