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Created by

MG119

Uploaded by

meigong119

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About this mod

Add level scaling to unique weapons.

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About

In vanilla, unique weapons from vendors only scale once at the begining of the game based on the initial level when you start this game, which means LEVEL ONE, aka lowest quality for a new character throughout the entire playthrough until you go for NG+ and, by then it will scale a second time and stuck at that quality for the entire NG+. Thus, many of them are instantly outclassed by higher tier common weapons the moment you see them. This mod address this issue by replacing them with properly leveled ones.

Note this mod works out of box on new character and NG+, but with an inconvenience if apply on existing saves. Due to how bethesda inject those records, the vanilla unscalled copies will still spawn alongside with the properly scaled ones, and there is no way to avoid this unless starting a new game or entering NG+ please keep that in mind.

Also this mod only affect vendor uniques. Quest rewards are alreadly scaled with player to some extent but some of them may need some tuning, will see.

Installation


This is a single esm plugin, just install it as usual.

*If install on existing save, the leveled ones will spawn after vendors' next restock, which is roughly 24 in games hours. 



Compatibility

This file has edits of specific vendor containers so mods that change vendor inventory may conflict. load this mod as low as possible in load order if you don't know how to check conflicts through xedit.