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checker90

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checker90

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24 comments

  1. eljefe
    eljefe
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    Another great mod from you. So impressed at the  number of quality mods you've made, all whilst maintaining a Collections list. Thanks for all your work.
    1. checker90
      checker90
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      Thank you, ElJEFE, your AI mod honestly saved the game for me 😊
      I can’t imagine playing without your AI NPC overhaul,  total respect, man. 
      Appreciate the kind words !!
    2. eljefe
      eljefe
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      Thanks, mutual respect 🙌
  2. cbhjr1973
    cbhjr1973
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    Is this mod suppose to show up in Vortex Load order or in the in game creations menu load order?  I got this one and the other required mods for it, didn't see any of them in vortex load order or in game menu, launched and nothing has changed.  All systems are still vanilla.  Any idea what I'm missing in a setting or something?
    1. checker90
      checker90
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      No, this mod uses loose files and works with SFSE and CCR (Console Command Runner). It won’t show up in the Vortex plugin load order or in the in-game Creations menu.
      Make sure to launch the game using the SFSE loader, not the regular Starfield.exe or Steam Play button, otherwise, the mod won’t activate.
    2. cbhjr1973
      cbhjr1973
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      That did it, thank you!  I was using the launcher from Vortex by mistake.
  3. Baddtraxx
    Baddtraxx
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    Does this work on 1.14.74.0?
    1. checker90
      checker90
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      Yes
    2. Baddtraxx
      Baddtraxx
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      • 24 kudos
      Tested after that, and

      uh.

    3. Baddtraxx
      Baddtraxx
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      Nevermind, had to downgrade CCR to 1.5 to get it running. But works now
  4. portus101
    portus101
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    Please add this to creations for use it on xbox. It looks AMAZING. I would even pay
  5. Warchilde30
    Warchilde30
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    Endorsed!
    Any complimentary mod that makes the starmap icons smaller? I feel blanketed in giant "Sensor Contact" icons...
  6. MMB1994
    MMB1994
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    How does your mod differ from the below mod?
    Larger Systems
    other than Larger Systems has seemingly been abandoned.

    Asking since your mod requires CCRU, while Larger Systems did not.
    1. johnnyb1492
      johnnyb1492
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      Who cares tbh,you said it yourself,that one is abandoned and probably always will be and this is new,all I need to know which one to choose now!
    2. wulfstar1
      wulfstar1
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      That's actually an incredibly dumb take. you can accomplish the same thing in 100 different ways. I still have some mods made 2 years ago, long since abandoned, that will likely always be stable because of how the mod works.

      People make mods at all sorts of levels of experience and backgrounds and it's not always done in a way that's inherently iteratively improved upon previous mods. Asking what's different about one thing especially when there is a novel dependency can be super important depending on the compatibility those things have with an individual's load order.

      Not trying to throw shade at you. Im glad you're just out here vibin, but if someone is asking how a mod is different than another one, just don't take that as a point of criticism or insult against the author. It can be an important question my dude. 
    3. wastelandscribe
      wastelandscribe
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      The Larger Systems mod is a Script Extender plugin (.DLL) which doesn't work in the most recent version of Starfield, AFAIK. This newer mod usses CCR(U) to run some console commands that accomplish apparently the same thing. You could also set the game settings in an ESM using the Creation Kit, or probably just type the commands into the console when you play the game, however I'm not sure if the settings would be saved or not. So yeah, there are many ways to accomplish this, but using CCRU is probably the easiest way, especially if you already have it for other mods.
    4. Impulseman45
      Impulseman45
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      yeah, but the mod author didn't adjust for change in planet orbit, so yeah, its a big deal.
    5. checker90
      checker90
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      The mod was made mostly because of a request I happened to see, and yeah, it’s useful. It’s just a simple CCR mod (a few lines of code), nothing fancy. I really don’t plan on comparing it or listing differences from others. It's for those who want something like this, take it or leave it 🙂
  7. Impulseman45
    Impulseman45
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    Going to watch the mod for now. The main difference  between the mods, from what I can see is that this mod simply resizes the star on the map. where the other mod did that, but also adjusted all the obits of the planets to a more reasonable scale along with the change. 
    Its a bit weird to have the huge gap between the star and the first planet in every single star system. So when you can adjust all the planet orbits to a more natural one, then I will jump on the mod. So for now its a wait and see what the mod author can do. 
  8. wulfstar1
    wulfstar1
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    Not sure if it's up your wheel house, but the thing that would give this an absolute cherry of a feature is to allow seamless zooming and out of the different bodies without being forced to go into "inspect mode" and if want to scan a different planet, removing the forced zoom out before zooming back in thing.

    I was able to adjust the amount you can zoom out and in on planetary bodies without being forced into scan mode myself by changing some of the lines in the ini using bethini, but it isn't perfect and the sensitivity gets out of whack when you zoom out a bit from the satellites. Requires changing a lot more of the ini lines than I know what im doing with to be polished. 
  9. Jormungand24
    Jormungand24
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    Thank you so much for reviving this necessary mod. I'm so glad someone picked up the mantel. Thank you.
  10. adriancid
    adriancid
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    This us amazing, thanks ;)