This mod adds a condition form to the game and applies it to an existing explosion, preventing it from creating hostilities when its associated power is used in a populated area.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This mod alters the explosion that the Elemental Pull power uses (00150E90) ArtifactPower_ElementalBlast_Casting and adds a new condition form PM_ArtifactPowers_XPL_CND, which has a condition of Target.HasKeyWord(ElementalBlastAllowedResource [KYWD:0006FB66]) = 1. The objects that have this keyword are the same resources that the power can gather, and the damage from the explosion should now only affect objects with that keyword as well. I'll admit I don't know the full implications of this, but for my purposes of eliminating hostilities from NPCs, it works out.
This was made because I could not find a way to use Elemental Pull for an early stage of the quest 'Red Tape Blues' without triggering the NPCs around to become hostile.