A very gruesome attempt at remeshing New Atlantis and giving it a fresh new look!
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While this isn't a complete overhaul, I've remeshed everything I possibly could (and that absolutely needed it) in order to give New Atlantis some fresh paint, colors, a redone NAT and Station, chromed and various exotic wood, clear glass in most of the City. It includes the meshes for The Lodge Redone so they'll work nicely together and won't overwrite each other :) - The Lodge Redone at Starfield Nexus - Mods and Community
**There is an issue with Falkland systems. The mod works, however some of the assets used on the flooring, railings and gates are the same assets from vanilla new atlantis. It causes some flickering near the windows inside falkland due to the change of mats in this mod but the ships are fine**
**NEW NOTE: The second file patches the planter that shoves itself halfway into falkland (The ba2 archive is optional in case any of the meshes go missing with the patch file)**
This took quite some time to get right and put together. Get ready for something not-so-dull-and-boring to roam around!
99% of this was done in NifSkope. I'm still looking to remove the UC decals which are all over the place in New Atlantis and a bit overwhelming. Waltz out of your ship and down the ramp, there's already 3 UC decals... smh. I aim to try and remove all of them around NA.
Let me know if there's any issues, spot anything I may have missed and screenshot it if possible. I won't know where to look unless I can pinpoint it and then look up the name in creation kit with a 3d view of it (which is what I've had to do numerous times when finding inconsistencies while I was roaming around the city myself during testing.
Join discord for any issues or just chatting! https://discord.gg/SDA7zGGusK
Includes an esm with a very minor change to reference the ba2 archive. Will not overwrite anything in the game folder.