The Dubious Debugger - REQ: Console Cmd A must-have for modders and the inquisitive alike. This utility firearm lets you gather real-time in-game data with a simple trigger pull. Instantly reveals an object's Form ID, and if aimed at a locked container or door, it display a message box containing the lock level (int)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
If you would like to use my assets, please contact me first. No unauthorized use is allowed.
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Changelogs
Version 1.15
Corrected the missing ammo issue
Displays Reference ID and it's Base ID (the one you use in CK)
Ever spot a creature, container, or object in-game and think, “I want that in my mod”? With the Dubious Debugger, simply point and shoot—no damage done. This utility tool reveals the object's Form ID, making it easier to track down in the Creation Kit. (Note: names aka FormEditorIDs aren’t shown.)
Struggling to figure out how locks are ranked or what level a container requires to unlock? Fire at any locked object and you'll be shown both its Form ID and lock level in a handy message box. This tool was built out of necessity, and it will continue to evolve as my modding needs grow. If you have suggestions, feedback, or features you'd like to see added, feel free to reach out—I’ll gladly consider expanding the Debugger’s capabilities.
How to get the gun: Requires using the console command: I'm not sure if it's different per person, but in my game its: player.addItem 02000812 You can use: Help Daze0_ to find the weapon's ID as well.
Known Issues: Does not retrieve information from - Static objects such as walls, floors, etc. - Ammo Containers - Misc Items