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DownfallNemesis

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DownfallNemesis

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About this mod

Adds new fabricators to the build menu to automate ammo, primers, grenade and mine production. Additionally, primers, mines and grenade can be crafted by hand in a new workbench as well.

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✧˖°・ Overview ・°˖✧

Ever wanted to automate ammo crafting? Now you can! This mod adds builders for all 4 primers, as well as all the ammo we can usually craft on the Industrial Workbench.
Additionally, the crafting of mines and grenades has been added to both handcrafting by the player, but also builders to automate it.
Furthermore, a new crafting workbench has been added, in where you can manually craft all the ammo, primers, grenades, mines and explosives. For this, ammo has been removed from the Industrial Workbench and added to this one.

Due to an issue causing fabricators to only produce 1 instead of the specified amount in their COBJ I added an interim item, called Ammo Box. Ammo Fabricators will produce these, and once added to your inventory will convert into their respective ammo type.
For example, producing 7.62mm ammo will produce an item called Ammo Box - 7.62mm (20). Take this item out of the fabricator/storage and it will convert into 20 rounds of normal 7.62mm ammo.

All added objects come with icons and everything in the build menu!
Check out the Articles section for detailed resource requierments of all outpost objects and items.
I am open for suggestions and feedback! If you encounter any issues, please create a bug report on this page.

✧˖°・ Added Outpost Objects ・°˖✧
Primer Fabricators
  • Fabricator - Large Primer (Tier 1)
  • Fabricator - Charged Diodes (Tier 1)
  • Fabricator - Small Primer (Tier 1)
  • Fabricator - Magnetic Diodes (Tier 2)


Grenades Fabricators
  • Explosive Fabricator - Vac Grade Explosive (Tier 1)
  • Explosive Fabricator - Veryl Explosive (Tier 2)
  • Fabricator - Frag Grenade (Tier 1)
  • Fabricator - Shrapnel Grenade (Tier 1)
  • Fabricator - Impact Grenade (Tier 2)
  • Fabricator - Incendiary Grenade (Tier 2)
  • Fabricator - Particle Grenade (Tier 3)


Mines Fabricators
  • Fabricator - Fragmentation Mine (Tier 1)
  • Fabricator - Inferno Mine (Tier 1)
  • Fabricator - Cryo Mine (Tier 2)
  • Fabricator - Toxic Gas Mine (Tier 2)
  • Fabricator - Stun Mine (Tier 3)
  • Fabricator - Tesla Pylon (Tier 3)


Ammunition Fabricators - Tier 1
  • 12g Shotgun Shell
  • .27 Caliber
  • .45 Caliber APC
  • 6.5mm CT
  • 7.62x39mm
  • 7.77m Caseless
  • 9x39mm
  • 3kV LZR Cartridge


Ammunition Fabricators - Tier 2
  • 11mm Caseless
  • .43 Ultramag
  • Caseless Shotgun Shell
  • 1.5kV LZR Cartridge
  • .43 MI Array
  • Light Particle Fuse
  • 12.5mm ST Rivet


Ammunition Fabricators - Tier 3
  • 40mm XPL
  • .50 Caliber Caseless
  • 7.5mm Whitehot
  • .50 MI Array
  • 6.5mm MI Array
  • Heavy Particle Fuse
  • 15x25 CLL Shotgun Shell


Other Added Outpost Objects
  • Ammunition Warehouse - Small | 100 Capacity
  • Ammunition Warehouse - Medium | 150 Capacity
  • Ammunition Warehouse - Large | 300 Capacity
  • Ammunition Workbench




✧˖°・ Building Requirements ・°˖✧
This is a list of required research projects and skills to build the various objects in your outpost.

Primer Fabricators require research project Manufacturing 1 and Ammunition 1 to be finished, as well as the skill Special Projects Rank 1.
The Magnetic Primers Fabricator requires the same, but one level higher.

Ammunition Fabricators Tier 1 require research project Manufacturing 1 and Ammunition 1 to be finished, as well as the skill Special Projects Rank 1.
Ammunition Fabricators Tier 2 require research project Manufacturing 2 and Ammunition 2 to be finished, as well as the skill Special Projects Rank 2.
Ammunition Fabricators Tier 3 require research project Manufacturing 3 and Ammunition 3 to be finished, as well as the skill Special Projects Rank 3.

Grenades Fabricators Tier 1 require research project Manufacturing 1 to be finished, as well as the skills Demolitions Rank 1 and Special Projects Rank 1.
Grenades Fabricators Tier 2 require research project Manufacturing 2 to be finished, as well as the skills Demolitions Rank 2 and Special Projects Rank 2.
Grenades Fabricators Tier 3 require research project Manufacturing 3 to be finished, as well as the skills Demolitions Rank 3 and Special Projects Rank 3.

Mines Fabricators Tier 1 require research project Manufacturing 1 to be finished, as well as the skills Demolitions Rank 1 and Special Projects Rank 1.
Mines Fabricators Tier 2 require research project Manufacturing 2 to be finished, as well as the skills Demolitions Rank 2 and Special Projects Rank 2.
Mines Fabricators Tier 3 require research project Manufacturing 3 to be finished, as well as the skills Demolitions Rank 3 and Special Projects Rank 3.

Ammunition Warehouse - Small requires research project Manufacturing 1 to be finished.
Ammunition Warehouse - Medium requires research project Manufacturing 2 to be finished.
Ammunition Warehouse - Large requires research project Manufacturing 3 to be finished.



✧˖°・ Crafting Requirements - Research and Skills ・°˖✧
This is a list of required research projects and skills to craft the various items at the Ammunition Workbench.

Ammo requirements have not been changed, they are the same as they are in vanilla.

Vac Grade Explosives require research project Ammunition 1 to be finished as well as the skill Demolitions Rank 1.
Veryl Explosives require the same, but one level higher.

Large Round Primers, Small Round Primers and Charged Diodes require the research project Ammunition 1 to be finished.
Magnetic Diodes require Ammunition 2.

Frag Grenade and Shrapnel Grenade require the skill Demolitions Rank 1.
Impact Grenade and Incendiary Grenade require the skill Demolitions Rank 2.
Frag Particle requires the skill Demolitions Rank 3.

Fragmentation Mine and Inferno Mine require the skill Demolitions Rank 1.
Cryo Mine and Toxic Gas Mine require the skill Demolitions Rank 2.
Stun Mine and Tesla Pylon require the skill Demolitions Rank 3.



✧˖°・ Gameplay Options ・°˖✧
Various gameplay options have been added to allow you to set the production rates of the builders.
Each of these gameplay options have the same settings, as follows:
  • Slowest - 16 units an hour
  • Slower - 47 units an hour
  • Slow - 94 units an hour
  • Normal - 147 units an hour
  • Fast - 329 units an hour
  • Faster - 468 units an hour
  • Fastest - 698 units an hour




✧˖°・ Production Output - Using Default values ・°˖✧
Remember, the production rate can be changed via gameplay options, the following values only reflect the default settings.

Magnetic Diodes - 47/h
Small Round Primers - 47/h
Charged Diodes - 47/h
Large Round Primer - 47/h

Explosives - 16/h
Grenades - 16/h
Mines - 16/h

12g Shell - 564/h
.27 Caliber - 1316/h
.45 Caliber - 658/h
6.5mm - 940/h
7.62mm - 1880/h
7.77mm - 1034/h
9x39mm - 1880/h
3kV LZR - 1034/h
11mm - 940/h
.43 Ultramag - 846/h
Caseless Shell - 940/h
1.5kV LZR - 1692/h
.43 MI - 1128/h
Light Fuse - 1504/h
Rivet - 564/h
40mm XPL - 94/h
.50 Caliber- 1128/h
7.5mm - 658/h
.50 MI - 3760/h
6.5mm MI - 1128/h
Heavy Fuse - 1504/h
15x25 CLL Shell- 1128/h

Edited vanilla forms
The following forms have been edited, to change their category to the new workbench.
Spoiler:  
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co_ammo_75mmWhitehot [COBJ:002AA55F]
co_ammo_MIArray43 [COBJ:002AA560]
co_ammo_777mm [COBJ:002AA561]
co_ammo_MIArray50 [COBJ:002AA566]
co_ammo_MIArray65 [COBJ:002AA567]
co_ammo_LaserSmall [COBJ:002AA568]
co_ammo_Laser [COBJ:002AA569]
co_ammo_ParticleFuseHeavy [COBJ:002AA56A]
co_ammo_ParticleFuseLight [COBJ:002AA56B]
co_ammo_27Caliber [COBJ:002AA56C]
co_ammo_45Caliber [COBJ:002AA56D]
co_ammo_65mm [COBJ:002AA56E]
co_ammo_9x39mm [COBJ:002AA56F]
co_ammo_CaselessShotgunShell [COBJ:002AA570]
co_ammo_50Caliber [COBJ:002AA571]
co_ammo_43Ultramag [COBJ:002AA572]
co_ammo_11mm [COBJ:002AA573]
co_ammo_40mmXPL [COBJ:002AA89E]
co_ammo_762mm [COBJ:002BB973]
co_ammo_Rivet [COBJ:002BBFAB]
co_ammo_12gShotgunShell [COBJ:002BBFAC]
co_ammo_ShotshellCLL [COBJ:002BC03E]