About this mod
Most Spacers are just untrained, and inexperienced colonists, and freighter crews, who decided it was easier to arm themselves, and just take what they wanted from others. They're likely to just take cover and cower, or run away if faced with any serious opposition. A few though have managed to gain some hard earned combat experience.
- Permissions and credits
The intent of this mod is to make Spacers behave more uniquely, and immersively, according to their lore. They'll be more likely to seek cover, and most will be more easily suppressed, and may even run away. Some though (usually the leaders), will behave more competently since they've managed to gain some combat experience throughout their careers. As with the others in my AI Upgrade series, it does not edit the forms for any of the Spacer NPCs, so it should be compatible with most other mods. It should also be compatible with most AI mods, as most of them don't edit the forms which I edited.
Recommended mods (but not required)
- Ascension - Gameplay Overhaul
- GRiNDY Combat - A GRINDTerra Combat Overhaul
- Red Dog's Ecliptic Overhaul for Ascension (only if using Ascension)
- Red Dog's Ecliptic Overhaul (if not using Ascension)
- Weapon Accuracy Overhaul
- Red Dog's Ecliptic AI Upgrade
- Red Dog's Starborn AI Upgrade
- Red Dog's Crimson Fleet AI Upgrade
- Red Dog's Va'ruun Zealot AI Upgrade
None of these are required, but they are compatible, and will enhance the overall experience.