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themoreyoujoe

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themoreyoujoe

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About this mod

We're talking merger. All Trilogy Lightsabers and Immersive Sabers combined to use the same perks, attachments, and deflection system. Includes a bonus alternate start, which includes a starting lightsaber, robes, and Force Push, all from level 1. And that's not all! Includes traits and perks designed to emulate a class system and prestige classes

Requirements
Permissions and credits
Changelogs
When updating : For whatever reason it may clear out your perks, this means the background and traits, possibly even the ones in the skill tree. You may re-add them via the console by typing "help nameofperk 4 perk" then typing in "player.addperk PERKIDNUMBER". Sorry for the inconvenience, looking for a solution.


Requires Star Wars Genesis to be updated to at least 7.2

Makes lightsabers show up more rarely in the world.

Choose the Force Sensitive loadout and background, unlock the Light SIde, Dark Side, and Grey Jedi alignments.

Choose a class, between Consular, Armored Guardian, Sentinel, and Warrior Monk.

Increases maximum selectable traits to 6, so don't worry about that.

Depending on your alignment choice, you will have unlocked selections from the level up menu including:

Grey Knight
Jedi Master
Jedi Watchman
Sith Assassin
Sith Lord

May the Force be with you. (and also with me)


Optional Apprentice Add-On must be loaded AFTER this mod.

This add-on makes the Apprentice from Lightsabers for Genesis recruitable again.
I broke him on here and due to the small master-ness of some of the requirements I was unable to just fix him on here and had to make a patch.



Here's a video of the character creation

https://youtu.be/x0KFEIiwMqU

Check out my other mods:

Deployable Droids
https://www.nexusmods.com/starfield/mods/13381

Lightsabers for Genesis
https://www.nexusmods.com/starfield/mods/13431


Papa needs a new graphics card!