Tactical medical suit for male and female character.
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Changelogs
Version 1.2
Added male version
Added armor as seaprate clothing item
Fixed first person view
Minor mesh fixes
Version 1.1
Added spacesuit version
Version 1.0
Initial release!
Model port of original mods for Resident Evil 2 and 4 Remake by ReihOotz - Ada Wong - Tactical Medical Rescue and Leon - Improved Hazmat. Mod adds outfit, separate armor, helmet and mask for female and male characters with 6 color options. There's no working morphs so expect clipping on characters with buff or overweight bodytype.
I couldn't stop myself from working on this port after I tried it in RE4, the overall quality is insane (just the zipper contains ~20k vertices which is 1\3 of maximum limit for Starfield mesh file) and thanks to permission from original author you can enjoy it too. So if you like this model make sure to show him some support and check out other works by ReihOotz:
As with my previous mods you can choose packed or unpacked version on download page, check out this article if you't don't know the difference between them. Be adviced that unpacked version will take more than 1 GB of space after unzipping because of the 4k textures.
1) Add lines below (If you haven't already) to your StarfieldCustom.ini in Documents\my games\Starfield\:
2) Extract contents of the archive to Data inside your game folder.
3) Enable Rescue_suit.esm plugin from Creations menu or manually by adding line below to Plugins.txt located at C:\Users\*YOURUSERNAME*\AppData\Local\Starfield:
*Rescue_suit.esm
How to get:
- You can craft suit, helmet, armor and mask as apparel and as spacesuit with Industrial Workbench - look for "Rescue Suit", "Rescue Helmet", "Rescue Armor" and "Rescue Mask", "SS" at the end stands for Spacesuit version. For different color options use Spacesuit Workbench.
OR
- Type "help rescue" or "help rescue 4 armo" into the console - Find the Armor ID, it should look like this:
Spoiler:
Show
- Type: "player.additem xx000800 1" - for suit "player.additem xx000801 1" - for helmet "player.additem xx000802 1" - for mask "player.additem xx000803 1" - for armor
"player.additem xx000900 1" - for spacesuit "player.additem xx000901 1" - for spacesuit helmet "player.additem xx000903 1" - for spacesuit armor
"xx" is different for everyone as it depends on your mod load order.