About this mod
Adds 2 new Habs to the game that allow for Ship to Ship Transport kind of like in Star Trek.
- Requirements
- Permissions and credits

These transporters are made by Deimos Star Yards and can only be purchased directly from them in orbit around Deimos but they aren't available to just anybody. You'll need at least one rank in Starship Design to install it onto your ship. There are two habs to choose from, a 1x1 and a 2x1. Either one also comes with a Terminal for reading on how it functions as well as customizing a few settings.
The Transporter is quite freeing to use, however it is recommended to use it wisely! See the photos above or the video for a demonstration.
Limitations:
There are some limitations to the Transporter. I figure this thing is kind of over powered so I set some up to balance things out. As mentioned above, it can't lock on to a target if their shields are up. So you'll have to disable them or fully damage the subsystem first. It also doesn't target space stations or the 'other' ships. Since it is a Hab doing some work, it will use up 2 reactor power once installed. Lastly, you must get out of your pilot chair and go to the Transporter Pad.
Other ships? Main Story Spoiler:

Installs like normal with NMM or Vortex. Manual install is fine too as this mod uses archives. This mod does not require any DLC, SFSE, or other mods.
It is also available for PC and Xbox on BethesdaNet.
There is also the Achievement Friendly Versions for those who need it at the minimum 100 credits. Note that there is no other difference between this and the free version. For PC and Xbox as well.

Makes no edits to any cells. Doesn't edit any vanilla records.
For mod authors: This mod uses NRTL as a shorthand for all Editor IDs.

2-18-2025 | Initial Upload -1.0