Ever notice how the player character literally never stops fidgeting? Once you do, you can't unsee it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Stops the player from playing IdleFlavorPlayer animations by adding an IsPC1stPerson = 1 condition to them.
There's probably a much more desirable solution, like finding alternative animations to play + swapping with those, or editing the behavior graph, but I still have plans to do a somewhat major animation overhaul eventually, so I went with the quickest fix that worked.
If you're wondering what the IdleFlavorPlayer animations are, there are three:
1. Player looks to the side for a second 2. Player looks to the same side for a second while slightly adjusting balance 3. Player stretches their arm/shoulder up over their head, and pops their neck, like they're getting ready to fight someone on the playground
The issue with those animations is that the delay between these is so miniscule that they play on repeat. And the third one is just stupid. Once you notice it, it drives you insane.
Its pretty immersion breaking to see your player character fidgeting nonstop like a 1 year old while delivering a speech to the president of the United Colonies, or the CEO of Ryujin, or really anyone that isn't a child.