About this mod
This mod introduces a storyline for the Ecliptic Mercenaries plus 4 new unique locations. At this time there is no voice acted audio dialogue however I plan to add this in the future.
- Requirements
- Permissions and credits
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Translations
- Italian
- German
- Donations
Place the esm. and ba2 files into the:
Starfield > Data folder
UPDATE: 04/02/2025 - Version 1.7 is finally here! Its a quest mod for the Ecliptic Mercenaries. Now it is more complete, all locations are used by the quests I've created.
This is my more polished release of an ecliptic storyline. The story starts at the Red Mile on Porrima III. Head over there and talk to Dan Platz at the bar. He will guide you further in the questline. This mod is all about combat! You can use stealth too! All the missions involved are brutal and will test your limits. You will need to stock up on medpacks and all the essentials because I've made it as harsh as possible. BTW there is no audio dialogue, its all text at this point so you'll have to use your imagination.
Advice: The dialogue options have consequences so be careful what you say to the quest NPCs.
About the Quests:
I won't say too much here because I don't want to give it away. But these are the associated quests I've built into this mod.
1- Breaking the Ice
2- Operation: Silent Dominion
3- Echoes of Betrayal
4- Double-Edged Loyalty
About the locations:
Location 1: Ecliptic Training Barracks - Located on Jaffa III (NPCs scale to the players level)
- Tied to the quest.
Location 2: Raven's Hollow - Located on Alpha Marae III-D (NPCs scale to the players level)
- The final location in the quest. I am currently working on creating vendors for this location.
Location 3: UC Navy Research Installation - Located on Eridani II (NPCs scale to the players level)
- This is a specialized UC research base that is off-limits to civilians. This is also tied to the questline.
Location 4: First Cavalry Stronghold - Located on Rasalhague II (NPCs scale to the players level)
- This was the Freestar Collective 1st Cavalries main bases of operations during the Colony Wars that was abandoned for a period of time but has since been revived by the 1st Cavalry Mercenaries. This location is also tied to the questline.
I've done my best to ensure that each level is as challenging as possible combat wise. Even if you're an overpowered starborn. If its too easy, check out another mod I've made called "Lethal Weapons". It essentially makes all the vanilla game weapons do a lot more damage and combat more lethal. Plus check out the mod "Doubled Enemy Numbers" which is compatible with this mod.
**Spoiler** IN THE LAST MISSION IF YOU SIDE WITH THE ECLIPTIC: In the last mission where you are talking to Agent Aristotle and you use the [Ecliptic] option in the dialogue, you side with the Ecliptic. There will be a 1 million credit bounty on your head from the UC, FC, CF, and Neon collectively (4 Million total) but you will get 6 million if you turn in the Quantum Stabilizer Core to Warlord Romanov. So you can pay that off and still have 2 million credits to do what you want with. If you side with the Ecliptic, in the future I will create vendors that allows you to purchase any Ecliptic ship as well as armor, weapons. It will be a similar place to the Crimson Fleet, Key (At Raven's Hallow). After creating the last update, I've been busy with work and gotten a bit tired of modding so it may take some time for me to bring the next update but I will update the mod eventually so please stay tuned.
I am also getting ready to release this mod for XBox as soon as I know its working as good as it can for a release. I'll finish the vendors first.
I build my mods using the Vanilla game so there shouldn't be compatibility issues but if you notice something please reach out.
I am very open to your thoughts. Please Enjoy!