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Max

Uploaded by

Maximus344

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About this mod

Using Rest Addon to find the buffer to put depth effects like screen space ambient occlusion,ray tracing global illumination behind smoke,fog,ui

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  • Get Latest Reshade 6.3.3+ with full addon support

  • Rest Reshade is already in the files

  • Put the files on game folder and overwrite with my file and tick "REST_Tonemap_Config" in reshade

  • Go to Addon tab at Generic Depth and choose aspect ration of multiplied resolutions and filter by d32s8.

  • You can use  effects like screen space ray tracing or whatever that got affected negatively by smoke,fog,ui.This also fixes the jittering issues immersive mxao,RTGI have with taa,dlss.

  • Its mandatory.Make sure to tick "REST_Tonemap_Config" in reshade otherwise wont work with dlss,fsr, xess upscaled stuff and effects will look wrong.
Disable frame gen otherwise crash use lossless scaling provides better handling of edges and overall better than ingame one but one big disadvantage is far worse input lag but this game ai is braindead so wont affect much.
Mainly recommend to be used with screen space ray traced global illumination stuff like:
For Motion Vector recommend Immersive Launchpad
Uber RT free and recommended with Immersive launchpad for motion vectors.
RTGI paid
COMPLETERT paid
ZN DAMP RT free
Recommend Neutral LUTs - No Color Filters at Starfield Nexus - Mods and Community 
Or Luma - Native HDR and more at Starfield Nexus - Mods and Community even if you playing sdr only,works fine since rest is injected earlier in pipeline compared to luma 



Credits:
4lex4nder for the biggest reshade mode ever 'REST addon'
papadanku for the autoexposure for hdr rest buffers and has alot of other cool effects.


Maximus344's Profile | Nexus Mods  more rest addon games adding effects behind fog,smoke,ui  like Elden Ring,Skyrim etc.