This is a big step forward. Thanks to radicalclownfriend we now have standalone blaster bolt effects. The rover laser isnt affected anymore and we can have different colors!
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Standalone new blaster bold effects making it possible to have different bolt colors
Every blaster has its right bolt color now. If you feel like something is wrong, feel free to comment.
New laser rifle A-300 integrated into the lvl list
New low to mid tier particle rifle ZB-3 integrated into the lvl list
New low/mid tier particle pistol RSKF-44 integrated into the lvl list
New low/mid tier particle pistol Model 13 integrated into the lvl list
Would it be at all possible to get a submod (most hopefully also on BethNet, because I am sadly stuck as a console player for now) to swap the Grendle or Equinox for the DC-15? I sadly can't access Shattered Space for the time being, and want to (next NG+ around) swap to the UC to GAR replacer, but seeing clones wandering around with E-11s would be jarring, and I sadly have no way of getting one of the more "standard" rifles to go with it, even if I were handwaving that it was "Imperial Clones" for now. I'd take a Tombstone replacer to similar as well, since the Rebels very much would just use GAR weapons mid-civil war, too, just I'd love something to tide me over until I can eventually grab SS and access the AIO's standard version.
Hi, having issues of models are just not loading properly. I am trying to fenangle this into the "Gate to Stars" collection and while it's loading last, it's just breaking. I had the previous separate versions and they worked, but this one just doesn't. I have made sure nothing weapon related loads after this, and tried my best to make sure this loads last, but a lot of the models just.. Break. I know troubleshooting someone else's collection isn't your problem, but didn't know if you had any input or information for such.
i dont know the collection. maybe it is using mods with loose files that are messing up my mod. because loose files will always get higher priority than ba2 archives (but make performance worse) what exactly is the problem?
One of the larger collections for Starfield but either or. In the load order on Vortex the Star Wars Blasters and DLC ESM files are loading last, however in the mod section itself it has about 100 things deploying after but nothing seems like it should be touching the guns in any way, and I removed anything that would be in the first place. As for what's happening, I think all the names are correct but the weapons are hit and miss, some are fine but others' models are just broken. Like the E-11 has the default model (I think it's called the Kraken?) The DLT-20A is the vanilla rifle but it has the blaster scope floating like a foot off the top, some of the icons are completely incorrect in gameplay, like at the bottom right when equipped the DLT-19 has a Katana icon. Like I said I know it's purely not your problem lol, but nothing makes sense of why it's breaking, nothing should be loading after at all.
Yeah this sounds like some of the mods the modlist uses are deploying loose files which overwrite the nifs of my mod. You could try to extract the ba2 archive from my mod into your data folder
Even after such it still doesn't function, sooo likely just done with SF lol. Broke a 20 hour save :( No other mods should be touching weapons, let alone overwrite the blasters mod EDIT: In a last ditch effort I went to reinstall the separate mods and one complained about a conflict with the most obscure little patch file, so I tried dumping such and the guns seem to be working now? Icons still aren't but am digging through it EDIT 2: Everything seems to be working fine barring that I can't find any clone trooper weapons lol, and I TOTALLY missed the icons optional mod
Awesome mod, kudos given! I am trying to find a way to replace all laser bolt colours both on ships and handheld lasers without replacing all weapons however. JW if there is a way to use the laser bolt colours from your mod without replacing all weapons?
thanks. radiclown released a resource file for the weapon effects https://www.nexusmods.com/starfield/mods/13252 you can use it to replace stuff on your own
First of all, I’m delighted with the mod—I love the immersion it gives me together with the other Star Wars mods I’ve installed, and above all, I want to thank the creator for their effort and hard work. However, I play in first person, and since some weapons don’t have a clear iron sight or the Reflex sight isn’t visible, I sometimes find it very difficult to aim accurately, which can be frustrating. Would it be possible to suggest an optional mod that adds some kind of holographic sights to pistols, so you wouldn’t need to add a full scope, just a simple red/green/blue dot or cross depending on the type of sight in first person? And maybe full Reflex and other kind of sight for rifles? It would be awesome to give also full compat with weapon modding workbench feature. It’s just an idea—again, thank you so much for your work!
I get this issue all the time, even without this mod, when starting a new game. Even my ship weapons are silenced! I just have to save and shut game down and restart and sounds return. :)
It looks like I'm missing the BK-43's model. It's just invisible. I've messed with my load order for all the blasters mods to be at the very end, however it still seems to be missing. Any Ideas?
Thanks so much for combingin them all into one, your mods have always been the top of my mod list for SF, this game makes such a good engine for a SW space RPG.
That being said on a new playthrough (first since Shattered space) and many of the waapons are still displaying their old names, the models are the replacers and all but things like the Rip shank and Malestrom are still showing their old names, any suggestions? have no other mods that alter guns so nothign should be overwiting them.
EDIT: Also a question, i noticed you changed the ammo names, but do the weapons still count as their replaced weapons type for purposes to perks, like a pweapon that was a ballistic is still ballistic etc?
yes, only the names of the ammo has changed. they still use the ammo they would in vanilla starfield. names should be changed, too. are you sure youre not using some kind of weapon balance mod? as always i suggest putting this mod very low in your load order to see if the issues still persist.
I have already moved it to the lowest along with all your replacers just in case, trying agin from scratch now. Trygn to create a full SW mod list without using Genisis. Love the theme of Genisis but not the use of acension mod.
So moving them to bottom has not helped, still shows Malestrom name, cant think of anything in my load order that alters guns other than yours. It did however fix the issue was having on the Constellation replacer mod though. Its not a biggie, its just the names, all else seems fine and so far its only showing on raider based items.
Hi! So I’m not sure if this weapon is part of this mod but in the industrial workbench, I can craft the weapon “droid blaster - Arkanian rifle” and it uses the 3KV LZR ammunition but I can’t find that ammo anywhere……again the weapon may not be part of the mod so I’m just investigating
alright thanks anyways. Also, love the mod though. It’s fun seeing all the classic Star Wars weapons we all come to love. And if ur ever looking to add a new one……I just have ya a suggestion lol
352 comments
Now covering grenades, too!
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Don't forget to download the updated version of the weapon icons loose files under "optional files".
Thanks to Novafinch and his permission to use his mod as template for additional weapon icons I was able to add even more unique weapon icons for each blaster.
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This is a big step forward. Thanks to radicalclownfriend we now have standalone blaster bolt effects. The rover laser isnt affected anymore and we can have different colors!
Details
I know troubleshooting someone else's collection isn't your problem, but didn't know if you had any input or information for such.
what exactly is the problem?
As for what's happening, I think all the names are correct but the weapons are hit and miss, some are fine but others' models are just broken. Like the E-11 has the default model (I think it's called the Kraken?) The DLT-20A is the vanilla rifle but it has the blaster scope floating like a foot off the top, some of the icons are completely incorrect in gameplay, like at the bottom right when equipped the DLT-19 has a Katana icon.
Like I said I know it's purely not your problem lol, but nothing makes sense of why it's breaking, nothing should be loading after at all.
No other mods should be touching weapons, let alone overwrite the blasters mod
EDIT: In a last ditch effort I went to reinstall the separate mods and one complained about a conflict with the most obscure little patch file, so I tried dumping such and the guns seem to be working now? Icons still aren't but am digging through it
EDIT 2: Everything seems to be working fine barring that I can't find any clone trooper weapons lol, and I TOTALLY missed the icons optional mod
radiclown released a resource file for the weapon effects
https://www.nexusmods.com/starfield/mods/13252
you can use it to replace stuff on your own
It looks like I'm missing the BK-43's model. It's just invisible. I've messed with my load order for all the blasters mods to be at the very end, however it still seems to be missing. Any Ideas?
I just checked in my game and it has no problems.
You could try to spawn a new one and see if thats also invisible.
That being said on a new playthrough (first since Shattered space) and many of the waapons are still displaying their old names, the models are the replacers and all but things like the Rip shank and Malestrom are still showing their old names, any suggestions? have no other mods that alter guns so nothign should be overwiting them.
EDIT: Also a question, i noticed you changed the ammo names, but do the weapons still count as their replaced weapons type for purposes to perks, like a pweapon that was a ballistic is still ballistic etc?
names should be changed, too. are you sure youre not using some kind of weapon balance mod?
as always i suggest putting this mod very low in your load order to see if the issues still persist.
alright thanks anyways. Also, love the mod though. It’s fun seeing all the classic Star Wars weapons we all come to love. And if ur ever looking to add a new one……I just have ya a suggestion lol