File information

Last updated

Original upload

Created by

Sgtowl

Uploaded by

sgtowl

Virus scan

Safe to use

About this mod

New Habs Form Owl Tech ( this is a work in progress;).

Requirements
Permissions and credits
Changelogs
Announcement: Changes to Xeno Pets in the ModI want to address some of the feedback I received regarding the Xeno pets in my mod. To enhance the overall experience and reduce any negativity surrounding the mod, I have decided to remove all Xeno pets. However, the Xeno habitats will still be included, as I believe they add value to the mod.In a few weeks, I will release a separate mod dedicated solely to the Xeno habitats, along with any new additions for those who appreciate them. I understand that some players enjoyed the Xeno pets, and I sincerely apologize for any disappointment this change may cause. My goal is to ensure that the remaining habitats are not overshadowed by the issues related to the Xeno pets. This mod has been a labor of love for me, and I truly value your support and feedback. Thank you for helping me make this mod better for everyone!

(Note: All containers and Mannequins will reset with the preset item when ships are edited. Please see a patch that will fix the container and remove the mannequins if you do not want them to do that.)

Some New Habs from Hope Tech New Interior Design Partner Company Owl Tech 

Habs can be bought anywhere. Hope Tech Habs are sold. Hope Tech is looking for a new way to sell the parts and bring in money, so it is bringing in new and small local ship-building companies. They provide location, large brand name support, and even some crew support, all for a cost-effective course. Owl Tech is not a ship-building company (yet), as it is two small right now. It is just an interior design company looking for a place to sell its ideas. 


New Habs  From Owl Tech ( This a growing Mod, meaning as I get ideas, I will add new habs) 

Jobs Habs

1. Vault 2x1
 
2. Hacker Hab 2x1 

3.  Clandestine Lab 2x1  

4.  Hydroponics Lab 2x1 

5.  Med Bay 3x1 

6.  Workshop/Armory 3x1 

7.  Cloning Lab 2x1

8.  Botany Lab 2x1 (will get done one day)

9. Medbay 2x2

Transporter Habs

1. Transporter Room 1x1 (Port/Starboard Door Path only.)


Corridor Habs

1. Maintenance  Corridor 2x1

2. Maintenance LG Window Corridor 2x1

3. Maintenance Window Corridor 2x1

4. LG Window Corridor 2x1

5. Window Corridor 2x1

6. Corridor 2x1

7. Troop Bay Corridor 2x1

Ship Habs

1. AirLock 1x1

2. AirLock 2x1

3. Troop Bay 2x1


Warp Core Habs

1. Main Engineering 1x1

2. Main Engineering 2x1

3. Runabout Hab 2x1

4. Firefly Reactor Hab 2x1

Ship Reactor

1. Type 3 Warp Core 1x1

2. Type 7 Warp Core 2x1

3. Runabout Hab 2x1

4. Firefly Reactor Hab 2x1


Xeno Habs
 
1.  Xenowarfare Aceles Lab 2x1  

2.  Xenowarfare Raptor Lab 2x1 

3. Xenowarfare Terrormorph Lab 2x1  

4. XenoHabitat Carpwalker Lab  

Brig Habs

1.  Brig 2x2 

2.  Brig 2x1 

3.  Brig 3x1 

4. Brig 1x1 

Works with 
Useful Infirmaries
and a better modder than myself has made a patch for useful Brigs  

This is a work in progress. Be advised there may be issues that have not been addressed yet and are being worked on. Please post any bug
issue under their bug report @ https://www.nexusmods.com/starfield/mods/12088

If you like what I do and would like to offer support, you can do so here. Your support keeps me going, and I can't express my appreciation enough.
donate