About this mod
Adds a player level check to the start of the first mission in the "Shattered Space" DLC, to prevent the player from receiving the initial distress signal until the player is at the recommended level to respond to it.
- Requirements
- Permissions and credits
- Changelogs
In the Shattered Space DLC, the call-to-action quest "What Remains" will start as soon as the player travels to a space location where they won't be scanned for contraband after they have completed "One Small Step". This means the player can begin the questline at roughly any time if they want... But it'll probably kick your ass unless you're at a mid-game level. Starfield itself includes a recommendation that the player be level 35 right in the quest listing.
Now, if you are level 35 or wish to enter Valhalla early, you can just go on in and be fine. But if you're the cautious sort, you will now have that quest in your quest log until you work up to that level.
It'll just be there.
Taunting you.
OR you can install this mod, and the quest will not trigger until you are at that recommended level of 35 (or whatever you set the global to).
Details
No loose files, small master
- Created two new globals:
- sw_ssd_UseMinimumLevelCheckForShatteredSpace - Flag indicating if a level check should be used when attempting to start the "What Remains" Quest. Default: 1 (true)
- sw_ssd_MinimumLevelRequiredForShatteredSpace - Level player must reach before "What Remains" Quest will start if above flag is true. Default: 35
- sw_ssd_UseMinimumLevelCheckForShatteredSpace - Flag indicating if a level check should be used when attempting to start the "What Remains" Quest. Default: 1 (true)
- Created a new condition form, sw_ssd_ShatteredSpaceMinimumLevelCheckForm using the above globals: returns 1 (true) if player level is equal or greater to sw_ssd_MinimumLevelRequiredForShatteredSpace OR sw_ssd_UseMinimumLevelCheckForShatteredSpace is 0 (false).
- Updated Change Location Event Quest Node "SFBGS001_MQ1_QuestNode" to include a check that sw_ssd_ShatteredSpaceMinimumLevelCheckForm is true at the bottom of its options.
End result is that the player must be above the specified level when changing location in order for the quest to start, or the flag can be set to false and the quest will start as in vanilla.
Configuration
The above mentioned globals can be edited via typical means:
- As of version 1.1.0, Gameplay options are available to adjust the minimum level and to toggle the check flag. This is the easiest approach, and is the only one that doesn't require additional dependencies or tools. Check out the media tab for screenshots of the options.
- You can use Baka Console EditorIDs by shad0wshayd3 to use the set console command with the EditorId (the names I have above). ie,
set sw_ssd_MinimumLevelRequiredForShatteredSpace to 25
This is the approach I most recommend if the provided gameplay options don't fit your needs. - You can use Real Time Form Patcher by TommInfinite and create a txt file that will change the values for you.
- I have an example that can be used on my other delayed start mod, and you can download the Real Time Form Patcher Optional File and adjust the values to your liking. I'll also be getting some default options here shortly.
- I have an example that can be used on my other delayed start mod, and you can download the Real Time Form Patcher Optional File and adjust the values to your liking. I'll also be getting some default options here shortly.
- You can use the vanilla console command set [FormID] to [Value] to change the values in game via the console, ie.,
set [FormId] to 25
- In order to _get_ the FormId for the globals, you need to use either the Creation Kit or - better yet, xEdit to get them from the mod itself. (A bit advanced, so I recommend the other options, but they have other dependencies.)
- In order to _get_ the FormId for the globals, you need to use either the Creation Kit or - better yet, xEdit to get them from the mod itself. (A bit advanced, so I recommend the other options, but they have other dependencies.)
With one of those methods, you can change the level requirement or outright disable this mod entirely. You could even set the level to something impossible and keep the Shattered Space quest from ever starting.
Compatibility
The only existing form touched in this mod is SFBGS001_MQ1_QuestNode to add the new condition. If any other mods change that condition list, a patch will be required, but otherwise all toes should remain unstepped on.
Source