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Dasistgutja

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Dasistgutja

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About this mod

Adds some new ship weapons from competing manufacturers. For those who want to recklessly fill the void with munitions.
Adds:
New machine guns with a very high rate of fire, including experimental anti-shield munitions;
New missiles;
New Lasers;
New Particle cannon

Permissions and credits
Changelogs
Where are the Gatling guns?? Whether this is addressed in fiction or not I felt that a space game without rapid fire bullet sprayers is less of a space game. So to that end...

The manufacturers of the Settled Systems have been pushing the boundaries with their vacuum safe rapid fire weapons and have released experimental new weapon types. Corporate competition and espionage is rife and new and bizarre weapons have flooded the vendors.

The weapons have semi lenient level locks, needing starship design 3/4 and level 38 to unlock the last weapon in each series. The level requirement may be a bit off as I think there's some behind the scenes maths which the CK hides.
There are leveled variants for most weapons, so that you frequently unlock new options as you play in a natural way.

These should show up at all good outfitters near you (who also sell those manufacturers) and are balanced (I hope) to fall between their existing lines. The vanilla automatic weapons fire faster than their base variants but do less shield damage, so these experimental variants do even less shield damage but fire much much faster. This is inverted for the anti-shield munitions.
Anti-module effects do little damage but are likely to cause crit effects such as blown reactors, engines, or crew kills. Great for a pirate!

The Weapons:

Shinigami:
Dangan EX (A class ballistic)
Jishaku EX (B class ballistic)
Raijin EX (C class ballistic)
Kamikiri (A class ballistic, anti-shield munitions)
Umibozu (A class missile, anti-module)
Omagatoki (B class missile, EMP warhead)

Horizon Defense:
Shredder (A class ballistic)
Ruiner (B class ballistic)
Annihilator (C class ballistic)
Skinner (A class ballistic, anti-shield munitions)
Disruptor OC (B class, particle)

LightScythe:
Flare OC (A class, laser)
Singe OL (A class, laser, anti-module)
Atlatl EMP (B class missile, EMP)




The stats for each series, for those curious:

"Ammo" is basically the energy pool for the weapon. Higher = longer until the shooting ends.
"DPS" is damage per second, an internal calculation, affected by DTSHIELD.
"DTSHIELD" is an internal calc for shield damage. 1 > 5 is a noticeable jump against a lvl 30 pirate ship.

Shinigami
In general, these do less to a shielded target but more once the shields are down. Crit multiplier is lower though. Range 1000.

Dangan EX (A class)
A - 72 DPS, 3.5 DMG,    1 DTSHIELD         16/SEC, 50 AMMO, 1.3x CRIT     5000 credits, level 1, no perks
F - 104 DPS, 5.5 DMG, 1 DTSHIELD 10200 credits, lvl 12, design 1
L - 168 DPS, 8.5 DMG, 2 DTSHIELD16000 credits, lvl 20, design 2
Q - 224 DPS, 11 DMG, 3 DTSHIELD21000 credits, lvl 30, design 2
T - 272 DPS, 14 DMG, 3 DTSHIELD39000 credits, lvl 38, design 3

Jishaku EX (B Class)
A - 110 DPS, 2.45 DMG, 1 DTSHIELD        32/SEC, 33 AMMO, 1.3 CRIT     11000 credits, level 12, design 1
F - 172 DPS, 4.4 DMG, 1 DTSHIELD                                       21000 credits, level 20, design 1
L - 230 DPS, 5.2 DMG, 2 DTSHIELD                                       30000 credits, level 30, design 2
Q - 281 DPS, 6.8 DMG, 2 DTSHIELD                                      40000 credits, level 38, design 3
T - 332 DPS, 8.4 DMG, 2 DTSHIELD                                      55000 credits, level 45, design 4

Raijin EX (C Class)
A - 140 DPS, 2.2 DMG, 0 DTSHIELD    64/SEC, 33 AMMO, 2.0 CRIT            19100 credits, level 24, design 2
L - 307 DPS, 4.8 DMG, 0 DTSHIELD                                        36000 credits, level 30, design 3
T - 384 DPS, 6.0 DMG, 0 DTSHIELD                                        60000 credits, level 38, design 4

Kamikiri (A class, anti-shield)
A - 72 DPS, 0.5 DMG, 4 DTSHIELD        16/SEC, 50 AMMO, 1.8 CRIT          6000 credits, level 1, no perks
F - 120 DPS, 0.5 DMG, 7 DTSHIELD                                        12000 credits, level 12, design 1
L - 184 DPS, 0.5 DMG, 11 DTSHIELD                                     18000 credits, level 20, design 2
Q - 248 DPS, 0.5 DMG, 15 DTSHIELD                                     23000 credits, level 30, design 2
T - 312 DPS, 0.5 DMG, 19 DTSHIELD                                     40000 credits, level 38, design 3

Umibozu (A class)
A - 5x crit, 50% crit chance, 2 ammo                              20000 credits, level 11, design 1
L - 5x crit, 65% crit chance, 3 ammo                             36000 credits, level 20, design 2
T - 5x crit, 80% crit chance, 4 ammo                             45000 credits, level 30, design 3

Omagatoki (B class, EMP missile)
500 speed, 1000 EMP damage. Very slow reload.

Horizon Defense
In general, these do more to a shielded target but less once the shields are down. Crit multiplier is higher though. Range 800.

Shredder (A class)
L - 67 DPS, 3.5 DMG, 1 DTSHIELD        15/SEC, 60 AMMO, 1.4x CRIT            7400 credits, level 1, no perks
U - 96 DPS, 4.4 DMG, 2 DTSHIELD                                            11400 credits, lvl 12, design 1
S - 151 DPS, 7.1 DMG, 3 DTSHIELD                                        18400 credits, lvl 20, design 2
T - 205 DPS, 9.7 DMG, 4 DTSHIELD                                        23000 credits, lvl 30, design 2
I - 268 DPS, 12.9 DMG, 5 DTSHIELD                                        40000 credits, lvl 38, design 3

Ruiner (B class)
L - 105 DPS, 2.5 DMG, 1 DTSHIELD    30/SEC, 33 AMMO, 1.4 CRIT            12700 credits, level 12, design 1
U - 165 DPS, 4.5 DMG, 1 DTSHIELD                                       22700 credits, level 20, design 1
S - 222 DPS, 5.4 DMG, 2 DTSHIELD                                       32000 credits, level 30, design 2
T - 270 DPS, 6.0 DMG, 3 DTSHIELD                                       44000 credits, level 38, design 3
I - 330 DPS, 7.0 DMG, 4 DTSHIELD                                        55001 credits, level 45, design 4

Annihilator (C class)
L - 144 DPS, 2.4 DMG, 0 DTSHIELD    60/SEC, 40 AMMO, 2.0 CRIT            20000 credits, level 20, design 2
S - 318 DPS, 5.3 DMG, 0 DTSHIELD                                        40000 credits, level 30, design 3
I - 438 DPS, 6.3 DMG, 1 DTSHIELD    (378 DPS without DTSHIELD)            61000 credits, level 38, design 4

Horizon Skinner (A class, anti-shield)
L - 81 DPS, 0.4 DMG, 5 DTSHIELD        15/SEC, 60 AMMO, 2.0 CRIT            8000 credits, level 1, no perks
U - 126 DPS, 0.4 DMG, 8 DTSHIELD                                        12000 credits, lvl 12, design 1
S - 201 DPS, 0.4 DMG, 13 DTSHIELD                                      19000 credits, lvl 20, design 2
T - 261 DPS, 0.4 DMG, 17 DTSHIELD                                      24000 credits, lvl 30, design 2
I - 306 DPS, 0.4 DMG, 20 DTSHIELD                                       39999 credits, lvl 38, design 3

Disruptor Overclocked (B class)
196 DPS, 7 damage, 7 DTSHIELD        14/sec, 22 AMMO, 1.8 CRIT            20000 credits, level 16, design 2

LightScythe

Flare OC (A class)
Alpha - 85 DPS, 0.1 DMG, 6 DTSHIELD    14/sec, 25 AMMO, 1.2 CRIT9000 credits, level 11, design 1
Beta - 141 DPS, 0.1 DMG, 10 DTSHIELD16000 credits, level 20, design 2
Gamma - 224 DPS, 0.1 DMG, 16 DTSHIELD26000 credits, level 30, design 2
Delta - 308 DPS, 0.1 DMG, 22 DTSHIELD40000 credits, level 38, design 3

Singe overloader (A class)
Alpha - 5x crit, 30% crit chance, 25s reload                                22400 credits, level 15, design 1
Beta - 5x crit, 40% crit chance, 15s reload                                  34000 credits, level 20, design 1
Gamma - 5x crit, 45% crit chance, 10s reload                            42000 credits, level 25, design 1

Atlatl EMP (B class)
700 speed, 600 EMP damage. Slow reload.


I'm pretty happy with how they've come out right now, I was expecting them to sound awful but they're fine with the vanilla sound. I would appreciate feedback as I continue to update! Do tell me if they're too strong or weak etc. DPS as written may sound high but the DT shield is pretty meaningless at their level and gets factored in.



To Do:
Something fun with missiles
New models
New sounds
Animated rotary guns (may never happen, we shall see)



Changelog:
0.5: Shinigami ballistics
0.6: Horizon Defense ballistics
0.7: B class for each manufacturer; anti-shield variants.
0.8: EMP missiles
0.85: Disruptor and Flare
0.86: Buffed EMP effect on missiles, removed hull damage
0.87: C class ballistics
0.88: Fixed some modules not appearing in shops. Tweaked EMP missiles. Added overloading laser and missile.