About this mod
Adds some new ship weapons from competing manufacturers. For those who want to recklessly fill the void with munitions.
Adds:
New machine guns with a very high rate of fire, including experimental anti-shield munitions;
New missiles;
New Lasers;
New Particle cannon
- Permissions and credits
- Changelogs
The manufacturers of the Settled Systems have been pushing the boundaries with their vacuum safe rapid fire weapons and have released experimental new weapon types. Corporate competition and espionage is rife and new and bizarre weapons have flooded the vendors.
The weapons have semi lenient level locks, needing starship design 3/4 and level 38 to unlock the last weapon in each series. The level requirement may be a bit off as I think there's some behind the scenes maths which the CK hides.
There are leveled variants for most weapons, so that you frequently unlock new options as you play in a natural way.
These should show up at all good outfitters near you (who also sell those manufacturers) and are balanced (I hope) to fall between their existing lines. The vanilla automatic weapons fire faster than their base variants but do less shield damage, so these experimental variants do even less shield damage but fire much much faster. This is inverted for the anti-shield munitions.
Anti-module effects do little damage but are likely to cause crit effects such as blown reactors, engines, or crew kills. Great for a pirate!
The Weapons:
Shinigami:
Dangan EX (A class ballistic)
Jishaku EX (B class ballistic)
Raijin EX (C class ballistic)
Kamikiri (A class ballistic, anti-shield munitions)
Umibozu (A class missile, anti-module)
Omagatoki (B class missile, EMP warhead)
Horizon Defense:
Shredder (A class ballistic)
Ruiner (B class ballistic)
Annihilator (C class ballistic)
Skinner (A class ballistic, anti-shield munitions)
Disruptor OC (B class, particle)
LightScythe:
Flare OC (A class, laser)
Singe OL (A class, laser, anti-module)
Atlatl EMP (B class missile, EMP)
The stats for each series, for those curious:
"Ammo" is basically the energy pool for the weapon. Higher = longer until the shooting ends.
"DPS" is damage per second, an internal calculation, affected by DTSHIELD.
"DTSHIELD" is an internal calc for shield damage. 1 > 5 is a noticeable jump against a lvl 30 pirate ship.
Shinigami
In general, these do less to a shielded target but more once the shields are down. Crit multiplier is lower though. Range 1000.
Dangan EX (A class)
A - 72 DPS, 3.5 DMG, 1 DTSHIELD 16/SEC, 50 AMMO, 1.3x CRIT 5000 credits, level 1, no perks
F - 104 DPS, 5.5 DMG, 1 DTSHIELD 10200 credits, lvl 12, design 1
L - 168 DPS, 8.5 DMG, 2 DTSHIELD16000 credits, lvl 20, design 2
Q - 224 DPS, 11 DMG, 3 DTSHIELD21000 credits, lvl 30, design 2
T - 272 DPS, 14 DMG, 3 DTSHIELD39000 credits, lvl 38, design 3
Jishaku EX (B Class)
A - 110 DPS, 2.45 DMG, 1 DTSHIELD 32/SEC, 33 AMMO, 1.3 CRIT 11000 credits, level 12, design 1
F - 172 DPS, 4.4 DMG, 1 DTSHIELD 21000 credits, level 20, design 1
L - 230 DPS, 5.2 DMG, 2 DTSHIELD 30000 credits, level 30, design 2
Q - 281 DPS, 6.8 DMG, 2 DTSHIELD 40000 credits, level 38, design 3
T - 332 DPS, 8.4 DMG, 2 DTSHIELD 55000 credits, level 45, design 4
Raijin EX (C Class)
A - 140 DPS, 2.2 DMG, 0 DTSHIELD 64/SEC, 33 AMMO, 2.0 CRIT 19100 credits, level 24, design 2
L - 307 DPS, 4.8 DMG, 0 DTSHIELD 36000 credits, level 30, design 3
T - 384 DPS, 6.0 DMG, 0 DTSHIELD 60000 credits, level 38, design 4
Kamikiri (A class, anti-shield)
A - 72 DPS, 0.5 DMG, 4 DTSHIELD 16/SEC, 50 AMMO, 1.8 CRIT 6000 credits, level 1, no perks
F - 120 DPS, 0.5 DMG, 7 DTSHIELD 12000 credits, level 12, design 1
L - 184 DPS, 0.5 DMG, 11 DTSHIELD 18000 credits, level 20, design 2
Q - 248 DPS, 0.5 DMG, 15 DTSHIELD 23000 credits, level 30, design 2
T - 312 DPS, 0.5 DMG, 19 DTSHIELD 40000 credits, level 38, design 3
Umibozu (A class)
A - 5x crit, 50% crit chance, 2 ammo 20000 credits, level 11, design 1
L - 5x crit, 65% crit chance, 3 ammo 36000 credits, level 20, design 2
T - 5x crit, 80% crit chance, 4 ammo 45000 credits, level 30, design 3
Omagatoki (B class, EMP missile)
500 speed, 1000 EMP damage. Very slow reload.
Horizon Defense
In general, these do more to a shielded target but less once the shields are down. Crit multiplier is higher though. Range 800.
Shredder (A class)
L - 67 DPS, 3.5 DMG, 1 DTSHIELD 15/SEC, 60 AMMO, 1.4x CRIT 7400 credits, level 1, no perks
U - 96 DPS, 4.4 DMG, 2 DTSHIELD 11400 credits, lvl 12, design 1
S - 151 DPS, 7.1 DMG, 3 DTSHIELD 18400 credits, lvl 20, design 2
T - 205 DPS, 9.7 DMG, 4 DTSHIELD 23000 credits, lvl 30, design 2
I - 268 DPS, 12.9 DMG, 5 DTSHIELD 40000 credits, lvl 38, design 3
Ruiner (B class)
L - 105 DPS, 2.5 DMG, 1 DTSHIELD 30/SEC, 33 AMMO, 1.4 CRIT 12700 credits, level 12, design 1
U - 165 DPS, 4.5 DMG, 1 DTSHIELD 22700 credits, level 20, design 1
S - 222 DPS, 5.4 DMG, 2 DTSHIELD 32000 credits, level 30, design 2
T - 270 DPS, 6.0 DMG, 3 DTSHIELD 44000 credits, level 38, design 3
I - 330 DPS, 7.0 DMG, 4 DTSHIELD 55001 credits, level 45, design 4
Annihilator (C class)
L - 144 DPS, 2.4 DMG, 0 DTSHIELD 60/SEC, 40 AMMO, 2.0 CRIT 20000 credits, level 20, design 2
S - 318 DPS, 5.3 DMG, 0 DTSHIELD 40000 credits, level 30, design 3
I - 438 DPS, 6.3 DMG, 1 DTSHIELD (378 DPS without DTSHIELD) 61000 credits, level 38, design 4
Horizon Skinner (A class, anti-shield)
L - 81 DPS, 0.4 DMG, 5 DTSHIELD 15/SEC, 60 AMMO, 2.0 CRIT 8000 credits, level 1, no perks
U - 126 DPS, 0.4 DMG, 8 DTSHIELD 12000 credits, lvl 12, design 1
S - 201 DPS, 0.4 DMG, 13 DTSHIELD 19000 credits, lvl 20, design 2
T - 261 DPS, 0.4 DMG, 17 DTSHIELD 24000 credits, lvl 30, design 2
I - 306 DPS, 0.4 DMG, 20 DTSHIELD 39999 credits, lvl 38, design 3
Disruptor Overclocked (B class)
196 DPS, 7 damage, 7 DTSHIELD 14/sec, 22 AMMO, 1.8 CRIT 20000 credits, level 16, design 2
LightScythe
Flare OC (A class)
Alpha - 85 DPS, 0.1 DMG, 6 DTSHIELD 14/sec, 25 AMMO, 1.2 CRIT9000 credits, level 11, design 1
Beta - 141 DPS, 0.1 DMG, 10 DTSHIELD16000 credits, level 20, design 2
Gamma - 224 DPS, 0.1 DMG, 16 DTSHIELD26000 credits, level 30, design 2
Delta - 308 DPS, 0.1 DMG, 22 DTSHIELD40000 credits, level 38, design 3
Singe overloader (A class)
Alpha - 5x crit, 30% crit chance, 25s reload 22400 credits, level 15, design 1
Beta - 5x crit, 40% crit chance, 15s reload 34000 credits, level 20, design 1
Gamma - 5x crit, 45% crit chance, 10s reload 42000 credits, level 25, design 1
Atlatl EMP (B class)
700 speed, 600 EMP damage. Slow reload.
I'm pretty happy with how they've come out right now, I was expecting them to sound awful but they're fine with the vanilla sound. I would appreciate feedback as I continue to update! Do tell me if they're too strong or weak etc. DPS as written may sound high but the DT shield is pretty meaningless at their level and gets factored in.
To Do:
Something fun with missiles
New models
New sounds
Animated rotary guns (may never happen, we shall see)
Changelog:
0.5: Shinigami ballistics
0.6: Horizon Defense ballistics
0.7: B class for each manufacturer; anti-shield variants.
0.8: EMP missiles
0.85: Disruptor and Flare
0.86: Buffed EMP effect on missiles, removed hull damage
0.87: C class ballistics
0.88: Fixed some modules not appearing in shops. Tweaked EMP missiles. Added overloading laser and missile.