File information

Last updated

Original upload

Created by

Vampz6

Uploaded by

Vampz6

Virus scan

Safe to use

About this mod

Allows upgrading of all vanilla weapons and armor as well as changing lining on apparel and neuroamps.

Requirements
Permissions and credits
Translations
Donations
This is my first real attempt at modding so if anyone has suggestions or finds anything unaffected by this please let me know.

Edit.1 I've added two all-in-one file one of which is now listed as the main file for this mod the costs are the same as below, The two versions are as follows:
Equipment Upgrade AIO (Vanilla): All armor tiers work the same as armor upgrade below, cleaned up the outfit lining so there is no longer a duplicate recipe, all weapon upgrades are the same as vanilla and can actually appear as loot again.

Equipment Upgrade AIO (Vanilla_plus): This is the same as above with the missing tier 4 upgrades for Eon, Equinox, Sidestar, and Rattler added and with new quality upgrades add for the following weapons: Arc Welder, Auto Rivet, Cutter, and Novablast. All new tiers will have scaling based on similar weapons or scaling sense as vanilla to the best of my ability.

All costs work the same as below and the files below will still be available for anyone who only wants part of the functionality. As far as compatibility any Armor mods that set their keywords the same as vanilla will be affected by this out of the box, the same goes for the new versions for clothing, unfortunately because of the way vanilla qualities wok on weapons any weapon mod will need to be patched or have quality crafting built into their mod.

The mod contains three files one for each category, all files should work together just fine so long as armor upgrade is loaded last.

Armor Upgrade tiers and costs:
  • Tier 1 (Basic): Free
  • Tier 2 (Calibrated): Fiber: 12,  Cosmetic: 5
  • Tier 3 (Refined): Fiber: 25, Cosmetic: 12, Adhesive: 5, relative research: 1
  • Tier 4 (Advanced): Fiber: 40, Cosmetic: 25, Adhesive: 12, Polymer: 5, relative research 2
  • Tier 5 (Superior): Fiber: 60, Cosmetic: 40, Adhesive: 25, Polymer: 12, Luxury Textile: 5, relative research 3
All tiers provide the same effect as vanilla and can still appear in normal loot tables this just lets you craft them even on unique equipment like mantis.(Not NG+ starborn armor though that does not have quality tiers by default so the only way it upgrades is completing playthroughs to get better versions.)

Outfit Lining costs:
All linings and Neuroamp effects have the same cost of 20 Fiber, 10 Cosmetics, and 5 Aromatics. They can all also be applied to all vanilla apparel and Neuroamps.

Weapon Upgrade tiers and costs:
  • Tier 1 (Basic): Free
  • Tier 2 (Calibrated): Iron: 12, Tungsten: 5, Weapon Engineering rank 2
  • Tier 3 (Refined): Iron: 25, Tungsten: 12, Titanium: 5, Weapon Engineering rank 3
  • Tier 4 (Advanced): Iron: 40, Tungsten: 25, Titanium: 12, Palladium: 5, Caelumite: 1, Weapon Engineering rank 4
All tiers provide the exact same scaling on all weapons which is different than the vanilla scaling but was much easier to implement so advanced weapons will always deal double base damage regardless of the base weapon if i get enough interest or requests i may release another version with vanilla scaling it will just take a while to make.

Installation:

Install with manager should work just fine. 
For manual install just extract the masterfile in your Starfield directory. eg. "C:\Steam\steamapps\common\Starfield"