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About this mod
Comprehensive overhaul of Starfield's combat, progression, economy, XP, and more.
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Mod name Notes READ THE DOCUMENT. - Permissions and credits
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- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
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- Changelogs
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Version 1.1.0
- Scaled firearm registration fees to the lethality of the weapon. A Microgun costs more to register than a Big Bang.
- Added a spacesuit repair system. Ecliptic, Va'ruun, and Crimson Fleet, and Spacers have a chance to drop a damaged suit upon death (consider those that don't drop a suit ruined beyond repair). They can be repaired at an industrial workbench with rare materials. Generic mannequins will only wear damaged suits too, meaning you can't just get lucky and get a fully functioning suit right off the bat. Certain vendors will sell damaged suits.
- Made an extremely rare, extremely valuable, and extremely powerful item - the personal shield generator. Negates all ballistic damage for a short period of time. Does not protect against melee or energy damage. Your enemies are aware of this fact.
- Added the above and some other goodies to the armory at Nova Galactic to make it surmountable. It demonstrates NASAPUNK's core philosophy: success is 70% gear, 25% skill, and 5% character stats.
- Added melee weapons to all enemies.
- Made an Ecliptic variant of the Shocktroop armor so that way they're not all wearing level IV body armor. Replaces the Cydonia variant because it doesn't make any sense for ship techs to be wearing level III body armor.
By the way, the armor is named "WOLF-III". It stands for Warfare Optimized Lightweight Fortification, Level III. The heavy Ecliptic armor is now called "BEAR-IV", standing for Battle Enhanced Armor Rig, Level IV. - Raised the price of the Dream Home to 200,000 Credits
- Changed Neurostrikes to "Elemental Strikes". Unarmed attacks do 25/50/75/100 energy damage.
- Most enemies have grenades now.
- All melee weapons have 50% armor piercing.
- Adjusted enemy accuracy to reflect the document: "Most shots miss in a firefight."
- Added a door breaching ammo mod to the Old Earth Shotgun. Will add them to all shotguns eventually, with varying unlocking capability depending on the power of the gun. Breach should allow you to open Master level locks.
- Undid ship death leveled lists.
- Testing shows that the personal shield generator is not actually that powerful. In some circumstances, it makes things harder. As such, I will reduce the cost to be relatively cheap, and make it somewhat common. This is because if it was expensive and rare, the player would never use them. They would always save them, which is effectively the same as never using them. I want people to use it. Not save and sell it. They're still gonna be heavy as bricks though, so the challenge is: "Do I want to carry around this heavy ass brick with me when it I can barely sell it for anything and it puts me in danger?"
- Increased the value of all Companion/Crew guns to 100,000. Hopefully this should stop them from picking up weapons you don't want them to. Contraband in particular.
- Removed the Starship Design requirements from ship parts, for real this time. Credits talk.
- Adjusted the price of all - yeah, all 450 - starship parts to be ~5 times as expensive than vanilla. Doing this legitimately felt like honest to God office work. You know what the weird part is? I kinda liked it.
Oh yeah, and they all end with two or three zeroes now. No more seemingly random prices of 6,150 credits. That doesn't make any sense. MSRP is usually a nice round number. 6,150 is not a round number.
Why did BethSoft seemingly mash the keyboard when pricing stuff? Why 6,150? In real life they would've rounded to 6,200, for a variety of reasons. It's easier to remember, it's nicer to look at, and it shows that the manufacturer isn't trying to haggle down to the penny. Who made it 6,150? Why? Why?
Note that some parts get really expensive. Like, a class C reactor can cost twice the cost of a house. Which is reasonable. The cost of a reactor of a nuclear submarine can go upwards of $800 million today. - Nerfed Wellness to be half strength.
- Fixed the firearm registration process. It is now done at industrial workbenches, not weapons workbenches.
- Implemented the NIJ system. Mod-added armors and weapons WILL need to be patched for consistency.
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Version 1.0.0
- Release.
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