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EdgiestSwing23

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EdgiestSwing23

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About this mod

Replaced 20 elevators in the game, transforming them from loading elevators to truly movable elevators. Modified and expanded Bethesda's elevator script, implemented elevator induction door opening, and provided floor doors for the moving platform.

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For players

Replaced a total of 20 elevators at 16 locations, making them truly movable elevators without the need for loading.

The elevator is induction type, which means that when you approach the elevator door, the elevator will automatically come to your floor and open the door without you having to press a button.

However, the elevator buttons are still retained to prevent accidents.

The locations of these elevators are:
I don't know the exact English for these locations, so there is some confusion

Astral Lounge
Two elevators outside Neon City
Two elevators at The Key
New Homestead Tower Elevator
Abandoned mining platform (POI) Rl039world (unknown location, untested)
SSNN building at New Atlantis Commercial District 
Generdyne Corporation
Varuun Embassy (There are two elevators in the Varuun Embassy Lobby, one on the left leading to the Varuun Embassy and the other on the right leading to the second floor)
UC Vigilance
Main elevator of ECS Constant
ECS Constant Security Room Elevator
ECS Constant Classroom - Cafeteria Elevator
Abandoned hangar (POI) DR011world (unknown location, untested)
Deserted Freestar Collective Garrison (POI) RL036world (unknown location, untested)
Autonomous Dogstar Factory (POI)  RL010World (unknown location, untested)
Elevator from New Atlantis spaceport to the promenade (Updated in version 1.1.0)
Abandoned Biomimetic Laboratory (POI) - Robotics Science Facility (Updated in version 2.0.0)
Eklund Excavation Site CL25

Original text:
星光酒廊
霓虹城外两电梯
星匙站两电梯
新家园塔楼电梯
废弃矿井平台(POI) Rl039world (不知道在哪,未测试)
新亚商业区上层-下层电梯
捷能戴集团
新亚瓦鲁大使馆
守望号飞船
地球殖民飞船主电梯
地球殖民飞船安保室电梯
地球殖民飞船教室-食堂电梯
废弃机库(POI)DR011world (不知道在哪,未测试)
被遗弃的自由星系联盟军营(POI) RL036world (不知道在哪,未测试)
自动犬星工厂(POI) RL010World (不知道在哪,未测试)
新亚太空港电梯(1.1.9更新)
废弃仿生学实验室(POI)-机器人科学设施(2.0.0更新)
艾克伦现场CL25

My other mods:
Neon Core Disguised Seamless Project
Disguised seamless loading between cells has been achieved in the core of Neon City. This means that there is almost no black screen loading.
Neon Core Disguised Seamless Project at Starfield Nexus - Mods and Community (nexusmods.com)

Secret Outpost
We have established an intelligence point system, which you can use to unlock or purchase primer
SecretOutpost at Starfield Nexus - Mods and Community (nexusmods.com)

For modders
Use preset elevator
Several elevator presets are provided, which may have same or opposite side doors, double or multiple floors.

The double decker elevator is induction type, while the multi story elevator is not.

All elevators can open the interior door of the elevator and the outer door corresponding to that floor upon arrival.

If you want to use these presets, load the mod and enter TRE_ in the Text Filter of the ck2 object window. In this way, you can find the elevator preset with form type PKIN.

Attention: Due to extensive modifications to the world and QUEST in my main file, it may cause compatibility issues. Therefore, I have created a new small master file that only includes elevator presets, which can be found in the optional files on the download page.
If you have previously created an elevator using the presets in the main file, you may need to delete the original elevator and create a new one using the new presets here.



Design your own elevator
If you want to design your own elevator, this mod will also be helpful for you.

I have modified and expanded the ElevatorMasterScript and MovingPlatformMasterScript provided by Bethesda. The new script names are TRE-ElevetorMasterScript and TRE-MovingPlatformMasterScript

Double decker elevator
ElevatorMasterScript is a script for double decker elevators, and I added the function of responsive doors to it.

To use this feature, you need to replace the original script of ElevatorControl with TRE_ElevetorMasterScript (or use TRE_ElevetorControl).
Then, this ElevatorControl needs to connect two triggers (newly created in Linked Ref), with keywords ElevatorTopTrigger and ElevatorBottomTrigger.

When the player enters TopTrigger, the elevator will reach the upper level and open the door. When the player enters BottomTrigger, the elevator will come to the lower level and open the door.

Multi story elevator

MovingPlatformMasterScript is a script for multi story elevators. I have modified this script so that you can define the outer doors for each floor. When the elevator reaches a certain floor, the outer door corresponding to that floor will automatically open, while the door corresponding to a different floor will not open.

To use this feature, you need to replace the original script of MovingPlatform_AnchorMarker with TRE_MovingPlatformMasterScript (or use TRE_MovingPlatform_AnchorMarker). Then use the keywords TRE_FloorDoorKeyword to link the door to the MovingPlatform_FloorNodeMarker corresponding to that floor, just like CallButtonsFloor.

This feature theoretically supports multiple floor doors on the same floor, but I haven't tested it yet.