About this mod
This mod aims to bring all standard weapons up to a (reasonably) usable level and adjusts full-auto to be worthwhile.
- Permissions and credits
- Changelogs
This mod aims to bring all standard weapons up to a (reasonably) usable level. Many of
the early game guns in the game are quickly left behind in damage output or don’t
even have an Advanced version available.
This will also drastically improve full-auto DPS compared to semi-auto weapons but
still leaves semi-auto in a good place to be effective.
Aim models and recoils have been adjusted so hitting all your shots in full-auto will
be more difficult with ballistic weapons, while lasers are much more stable in any firing
mode.
Most weapons have had levels adjusted they will show
up to take into account these differences. Prices on guns with
significant damage changes are also changed accordingly.
RIFLES
Lawgiver
Base
Damage 31 → 100 (Advanced 106 → 242)
Hard Target– NO CHANGE
Beowulf
Base Damage 36 →25 (Advanced 99 → 75)
Automatic Receiver –.5x damage, 140 fire rate
Grendel
Base Damage 3 → 12(Advanced 13 → 37.5)
Automatic Receiver –150 fire rate
Semi-Auto Receiver –1.5x damage
Kodama
Base Damage 13 →12 (Advanced 36 → 37.5)
AA-99
Base Damage 17 →20 (Advanced 44 → 55)
Drumbeat
Base Damage 8 → 15(Advanced 25 → 42)
Full-Auto Receiver – 140 fire rate
Semi-Auto Receiver –1.82x damage (Same as AA-99)
Tombstone
Base Damage 19 →21 (Advanced 53 → 58)
Maelstrom
Base Damage 4 → 10(Advanced 19 → 33)
Semi-Auto Receiver –2x damage
Old Earth AssaultRifle
Base Damage 15 →19 (Advanced 37 → 51)
Full-Auto Receiver –108 fire rate
Old Earth Hunting Rifle – NO CHANGE
Equinox
Base Damage 13 →22 (Refined 38 → Advanced 69)
Full-Auto Receiver -.4x damage
Orion
Slightly changed damage for Calibrated and Refined. Base and Advanced are unchanged.
PISTOLS
Kraken
Base Damage 3 → 8 (Advanced 12 → 26)
Eon
Base Damage 10 → 20 (Refined 34 → Advanced 60)
Sidestar
Base Damage 12 → 22 (Refined 36 → Advanced 65)
Rattler
Base Damage 10 → 20 (Refined 29 → Advanced 57)
Urban Eagle – NO CHANGE
Regulator
Base Damage 35 → 39 (Advanced 100 → 107) These values now match Urban Eagle
Old Earth Pistol – NO CHANGE
XM-2311
Base Damage 36 → 29 (Advanced 97 → 88) Now only slightly better than OE Pistol.
Solstice
Base Damage 10 → 18 (Advanced 34 → 55)
Full-Auto Receiver - .65x damage
Razerback
Base Damage 51 → 70 (Advanced 140 → 170)
SHOTGUNS – NO CHANGES
MAG WEAPONS
MagShear – NO CHANGE
MagStorm – NO CHANGE
MagShot – NO CHANGE
MagPulse
Only changed scaling, base damage remains the same and goes up to Advanced 173 → 192.
MagSniper – NO CHANGE
PARTICLE BEAM WEAPONS
Big Bang – NO CHANGE
Novalight
Base Damage 8/25 → 13/39 (Advanced 24/74 → 31/96)
Inflictor
Base Damage 38/113 → 38/95 (Advanced 78/230 → 78/192)
Starshard
Base Damage 26/80 → 26/67 (Advanced 56/173 → 56/133)
HEAVY WEAPONS
Microgun
Advanced damage raised by 1.
Bridger
Now uses explosion from Negotiator
Result: Base Damage 127 → 155 (Advanced 307 → 335)
No other changes.
MISC CHANGES
Crouching now noticeably improves stability.
‘Low Health’ condition now 35% from 50%.
Dots now have higher damage and less ticks.
Rank 4 Lasers perk now has a 10% chance to ignite. No longer buffs
Particle Weapons.
Space Adept is now a straight 20% buff to damage in space with no
negative effect.
Armor Piercing Mod 25% → 30% armor reduction.
Magnetic Rails Mod 15% → 20% damage boost.
Slug Mod 10% → 30% damage boost.
XPL Mod 15% → 20% damage boost.
Original work and idea for this mod came from Royal Weapon Balance by JaeDL