About this mod
Loot Options allows the player to customize the scarcity or abundance of items in the loot pool, giving greater control over the game's economy and gameplay experience.
- Permissions and credits
- Changelogs
This mod is a work in progress and all features are not currently implemented yet. More will be added over time.
Introduction
Loot Options is a comprehensive mod for Starfield designed to give players full control over the scarcity and abundance of items found in the loot tables throughout the game. Whether you prefer a more challenging experience with scarce resources or a more generous playthrough with abundant loot, this mod provides the tools to tailor the game to your liking.
Getting Started
To get started with Loot Options, simply install the mod using your preferred method. Once installed, you can access the mod's settings through the in-game gameplay options menu to customize the loot tables to your preference.
Features
- Customizable Loot Tables: Adjust the frequency and quantity of items found in the various loot tables.
- Economy Control: Influence the game's economy by altering the availability of resources.
- Native Options: Uses the in-game gameplay options to allow for quick adjustment.
- Flexibility: Tailor the game to be more challenging or more forgiving, depending on your playstyle.
- Experience: Gain experience for using more difficult options.
Details
Loot Options modifies the game's loot tables to allow for detailed customization of drop rates for items. Players can adjust the spawn rates of different item categories, including weapons, armor, consumables, and more.
- Ammunition - Not Started
- Armor - Not Started
- Drinks - Not Started
- Food - Not Started
- Medicine - In Progress
- Resources - Not Started
- Weapons - Not Started
Installation
Mod Organizer 2
- Download the mod using the "Vortex" button on Nexus mods.
- Install using Mod Organizer 2
- Make sure the mod is enabled
Vortex
- Download the mod using the "Vortex" button on Nexus mods.
- Install using Vortex
- Make sure the mod is enabled
Manual Installation
- Download the mod using the "Manual Download" option on the files page.
- Extract the contents of the Data folder to your Starfield Data folder.
- Enable the mod in the creations menu in-game.
Compatibility
This mod is compatible with anything that doesn't modify the vanilla leveled lists. This mod reduces the amount of items in the vanilla leveled lists to create a lower baseline for the lowest option so that Normal, is what you would expect from the normal gameplay and the highest option creates an abundance of items. It is recommended to load Loot Options after any mod that modifies the vanilla loot tables, or to create patches if a mod makes a hard edit to the leveled lists. It should be compatible with any mod that uses leveled list injection.
Support and Feedback
For support and feedback, please utilize the Posts section on the Nexus Mods page. If you have any feature requests or need support, feel free to make a post. If you find a bug, please utilize the Bug Reports section of the mod page, and file a bug report so I can look into it.
Contributing
If you want to contribute to the mod, you can use Spriggit and the Creation Kit to edit values and make changes and track them in git. The YAML data from Spriggit can be found in the repo here: https://github.com/0xDezzy/Loot-Options
To contribute changes to the mod, go to the mod repo, and click the "Fork" button. This will fork the repository. You will want to clone this repository to make changes. Once you make your changes, submit a pull request with your changes and I will review them to merge them into the main mod. I will be setting up automation to automatically generate the plugin files for github nightly releases and full releases.
To generate the ESP to load in the Creation Kit, do the following:
- Clone the repo using:
git clone https://github.com/<your user>/Loot-Options
- Configure Spriggit by adding a new mod. Set the "Path to Mod File" path to the directory you want the ESP stored in, and set the "Path to Git Folder" to the "tracked-files" directory inside the repo. Make sure it's set to Yaml as the Spriggit Package.
- Once it is added, hover over the mod in the list, and click the left arrow to generate the esp file.
From there you will be able to load the file into the Creation Kit. Once you are done editing the ESP, save your file. Then hover over the mod in the Spriggit UI, and click the right arrow this time to convert the changes to Yaml. From there, you can commit the changes using git.
Credits