***For those who've already downloaded "SFSE" (Starfield Script Extender) and "BAKA Disable My Games Folder"***
The proper way to make this mod would be to:
1. Go to Starfield>Data>SFSE>plugins>ConsoleCommandRunner and create a notepad file called "FastTravel.toml" with this in it: [[Event]] EventType = 'DataLoaded' Commands = [ 'player.setav fasttraveloverencumbered 1, ]
then save.
2. Open your StarfieldCustom.ini file (in root folder) and enter (or add): [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
If you already have other stuff in that last line, it should look something like: [General] sStartingConsoleCommand*=bat someothermod;bat FastTravel;
then save. (remove * from code/"bat someothermod" is an example)
***Note: If you've downloaded other mods, some of this may already exist in your StarfieldCustom.ini file. Just paste what you need into your existing StarfieldCustom.ini file.***
If done correctly, this should automatically load this console command every time you boot the game.
YuseiYamoto: Feel free to steal this, I'd rather this work for everyone than not.
While the temp version loads successfully, and it's working as intended, whenever I save the game to a new file, I don't see ANY of my old saves at all. It's like it's making the save file version incompatible with being able to seeing saves where the mod was not used. Any info on this?
Would it not be easier to use the temp file and add it to your list of running bat files to be loaded upon starting the game?(Remove the /, Nexus throws javascript error if you keep it in a comment..) sStartingConsoleCommand/=bat WhateverOtherModYouHave1; bat WhateverOtherModYouHave2; bat WhateverOtherModYouHave3; bat fasttravelTEMP No ; at the end
Feel free to add this to the description as a permanenttemp solution, until the player don't want it anymore and can remove the bat name from the StarfieldCustom.ini file.
I tried this but it loads with a syntax error. How are you guys getting this to auto load correctly on startup? This is the only command that doesnt seem to work on startup, my other commands that are setgs all start fine.
What errors are you getting? I added the line player.setavfasttraveloverencumbered 1 In my GameplayTweaks.ini file that I have every change from mods I like. And I load it like I mentioned in a couple of comments above here just using: sStartingConsoleCommand =bat GameplayTweaks; bat YourOtherModsHere (remove the space before = Nexus gives java errors if you keep the whole thing)
Is there no way to automate the bat process? I added player.setav fasttraveloverencumbered 1 to my run file but this command just refuses to work when i launch. I see that the command does run through the bat as it shows up in the command console but it doesnt "apply" until I manually type it in then works?
i was trying to run it just the starfield custom ini but i had no sucess, it seens like the game need to have a savefiles loaded for this command to work
I dont get it. Why not just use the command rather then tell people to use a command that runs a batch files which runs the command they could have run in the first place.
The bat file in the download just contains this one command, which is kind of overkill. I guess the filename of the .bat is easier to remember, but that's about it. Doesn't really need a mod for it.
85 comments
- Now with Actually the Right Files and this mod hopefully finally working as intended :D
Please Read The Description for more Information on how to use this
And as always BACKUP YOUR SAVE FILES in case anything goes wrong! please just do it :)
- Open the console command and add "player.setav fasttraveloverencumbered 1" (without citation mark")
THIS IS NOT AN ATTEMPT BY ANY MEANS TO DELEGITIMIZE THE AUTHOR WORK!!!
The proper way to make this mod would be to:
1. Go to Starfield>Data>SFSE>plugins>ConsoleCommandRunner and create a notepad file called "FastTravel.toml" with this in it:
[[Event]]
EventType = 'DataLoaded'
Commands = [
'player.setav fasttraveloverencumbered 1,
]
then save.
2. Open your StarfieldCustom.ini file (in root folder) and enter (or add):
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
sStartingConsoleCommand*=bat FastTravel;
If you already have other stuff in that last line, it should look something like:
[General]
sStartingConsoleCommand*=bat someothermod;bat FastTravel;
then save. (remove * from code/"bat someothermod" is an example)
***Note: If you've downloaded other mods, some of this may already exist in your StarfieldCustom.ini file. Just paste what you need into your existing StarfieldCustom.ini file.***
If done correctly, this should automatically load this console command every time you boot the game.
YuseiYamoto: Feel free to steal this, I'd rather this work for everyone than not.
https://www.dropbox.com/scl/fi/2dexq1d6dorco7g4lcx0m/FatTravel.zip?rlkey=xs2bygl88zighr4wgpw2at8bw&dl=0
Again, be sure to DL SFSE/BAKA Disable My Games Folder and get them working before downloading this mod.
Would it not be easier to use the temp file and add it to your list of running bat files to be loaded upon starting the game?(Remove the /, Nexus throws javascript error if you keep it in a comment..)
sStartingConsoleCommand/=bat WhateverOtherModYouHave1; bat WhateverOtherModYouHave2; bat WhateverOtherModYouHave3; bat fasttravelTEMP
No ; at the end
Feel free to add this to the description as a permanent temp solution, until the player don't want it anymore and can remove the bat name from the StarfieldCustom.ini file.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
sStartingConsoleCommand(equal)bat fasttravelTEMP
player.setavfasttraveloverencumbered 1
What I did was add this to my ModTweak list that is a general gathering of useful of the mods on Nexus and it loads fine.
I added the line
player.setavfasttraveloverencumbered 1
In my GameplayTweaks.ini file that I have every change from mods I like.
And I load it like I mentioned in a couple of comments above here just using:
sStartingConsoleCommand =bat GameplayTweaks; bat YourOtherModsHere (remove the space before = Nexus gives java errors if you keep the whole thing)
Why not just use the command rather then tell people to use a command that runs a batch files which runs the command they could have run in the first place.
You are only adding extra steps.
The bat file in the download just contains this one command, which is kind of overkill.
I guess the filename of the .bat is easier to remember, but that's about it. Doesn't really need a mod for it.