I use a random module (with the fewest snap points) and put its snap point in the appropriate position (sometimes 4 or 5 modules are needed until the last one does not get attracted to any surounding snap point) so that I can attach the module I want to use in the right position.
To finish, I just have to take out all the module (s) used in the first place as a claw to get the right position.
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Notably the center cross on top of the ship design. The trickiest part.
To finish, I just have to take out all the module (s) used in the first place as a claw to get the right position.
You have shared so much with us so far, and I downloaded almost all your mods so far. :-)
Big hand to you!
- SMSEX series to turn modules in new positions;
-"allow unattached modules" to allow modules overlaping