Suit Up - Patching Guide
PATCHING ARMORS
Real Time Form Patches
There are two ways to patch new armors for Suit Up. The simplest and most compatible method is to use RTFP to add Suit Up's keywords to mod-added armors.
A list of keywords can be found at this pastebin or in Data/Docs after installation.
In this example we will be patching RTM's Deserter Spacesuit.
Note: This is not required with the General patch! It is simply used as an example if you require more specificity than Heavy or Light armor when patching.
Open up the mod in xEdit (or the CK, whichever you prefer) to get the FormIDs of our armor.
Note: If xEdit is not working for you, for whatever reason, you can type "help MyModArmor 4 ARMO" for whatever you are patching in the console while in-game to view its FormID.
Here is what you are looking for.

To create an RTFP patch we need the FormID and plugin name, both visible above. From this example, we are patching the following records.
RTM - DeserterSpacesuit.esm~FE00080E
RTM - DeserterSpacesuit.esm~FE000814
RTM - DeserterSpacesuit.esm~FE000815
Now, we do some formatting and place these into our corresponding categories, referencing the category list. Since this is a Bounty Hunter armor and rather heavy, we'll add the assault keywords.
minver=123
[Armor]
#RTM_Spacesuit_Deserter
RTM - DeserterSpacesuit.esm~80E|kwd_add(rbt_SuitUp.esm~87F)
#RTM_Spacesuit_Deserter_Helmet
RTM - DeserterSpacesuit.esm~814|kwd_add(rbt_SuitUp.esm~85E)
#RTM_Spacesuit_Deserter_Backpack
RTM - DeserterSpacesuit.esm~815|kwd_add(rbt_SuitUp.esm~870)
You can simply save this as a .txt file in SFSE/Plugins/RealTimeFormPatcher/ and you're done.
If you are using the Generic Patch, make sure to open it up and add the new file to the Filters plugin exclusion lists. E.g.
*plugin_excl(Starfield.esm,...SpacesuitPack_All_Z.esm)+flt_weight(>8)|kwd_add(rbt_SuitUp.esm~87F)
becomes
*plugin_excl(Starfield.esm,...SpacesuitPack_All_Z.esm,RTM_DeserterSpacesuit.esm)+flt_weight(>8)|kwd_add(rbt_SuitUp.esm~87F)
That's it. Open up the game and ensure the patch is working.
If anything goes wrong, you can enable logging in Real Time Form Patcher's .ini file to print errors to the console once all operations have been performed.
This can be viewed simply by pressing ~ in the start menu after a few seconds.
Plugin Patches
The second method is to open the Creation Kit with both plugins selected as masters and add the keyword to your new armor directly.
If xEdit has added support for light masters by the time you read this, this can be done in xEdit.
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