Armor Categorization
Recon - Helmets add a grenade arc overlay. Grenade throw force is increased. Speed is increased in combat.
Sets:
UC Marine
Freestar Ranger
Ecliptic
Fleet Assault
Fleet Sniper
Mantis
Assault - Speed is increased in combat. Bashing does far more damage.
Sets:
Fleet Charger
Fleet Officer
UC Xeno
UC Marine Armored
UC Shock
UC SysDef
Shocktrooper
Bounty Hunter
Mercenary
Exploration - Slightly reduces detection by xenofauna.
Sets:
Constellation
Mark 1
Mercury
Deepseeker
Explorer
Utility - Very heavy but with tremendous damage reduction.
Sets:
Miner
Deepcore
Deimos
Navigator
Space Trucker
Support - Take slightly more damage from guns. Significantly increased reload speed.
Sets:
Ground Crew
Recon
Pilot - Minor bonuses to ship handling and targeting.
Sets:
UC Pilot
Varuun
Vanguard
SY-920
Starborn - Moderate bonuses across all categories. Tremendous O2 consumption rate reduction.
This category is uniquely selected by Keyword and will work with any correctly tagged mod-added armors.
Spacesuit, Helmet, and Pack Bonuses
There are minor number changes as of 1.0 but the below are still 99% accurate.
Note that High, Medium, and Low for Resistances correspond to 40, 30, and 15.
Spacesuits
RELOAD SPEED
1.04 : Recon
1.08 : Pilot, Assault
1.12 : Support
(<1 = DEBUFF)
0.87 : Utility
PERMANENT SPEEDMULT
76% : Utility, Assault
COMBAT SPEED BOOST
109% : Recon, Assault
BASHING DAMAGE
1.15 : Recon
1.45 : Assault, Utility
GRENADE THROW DISTANCE
1.04 : Recon, Pilot
EXPLOSIVE DMG REDUCTION
0.96 : Recon, Pilot
0.85 : Assault, Utility
THERMAL RESISTANCE
HIGH : Support, Utility
MED : Pilot
LOW : Explorer
CORROSIVE RESISTANCE
HIGH : Explorer
MED : Pilot
LOW : Utility, Support
FLAT DAMAGE REDUCTION
0.99 : Recon (Helmet only)
0.97 : Assault
0.90 : Utility
Helmets
O2 CONSUMPTION RATE
0.88 : Recon, Pilot
0.96 : Assault
(>1 = DEBUFF)
1.06 : Explorer, Utility
1.12 : Support
GRENADE ARC
ON : Recon
RADIATION RESISTANCE
HIGH : Explorer, Pilot
MED : Support
LOW : Recon, Assault
Packs
02 CAPACITY - Temporarily inactive
40% : Explorer, Utility
15% : Recon, Pilot
10% : Support, Assault
AIRBORNE RESISTANCE
HIGH : Utility, Explorer
MED : Assault, Pilot
LOW : Recon
CARRYWEIGHT
25 : Recon, Explorer
15 : Utility, Support
5 : Pilot, Assault
Deflection System
There are now 4 types of damage protection: Ballistic High, Ballistic Low, Energy, and Bite.
Note: Due to technical limitations these are now applied individually per suit. The values have not yet been changed from the below.
Ballistic High offers a 13% chance to reduce damage from Pistol rounds, and a 4% chance to reduce damage from Rifle rounds.
Ballistic Low offers a 5% chance to reduce damage from Pistol rounds, and a 4% chance to reduce damage from Rifle rounds.
Energy offers a 15% chance to reduce damage from Lasers and 10% from Particle Weapons.
Bite offers a 50% chance to reduce damage taken from Xenofauna.
Note that any ammo types designed to pierce armor (DU, AP, Annihilator, etc) will negate this protection.
No EM protection is currently implemented.
Assault, Recon, and Starborn suits offer Ballistic High Deflection.
Utility and Pilot suits offer Ballistic Low Deflection.
Exploration, Support, Utility, and Starborn suits offer Energy Deflection.
Pilot and Exploration suits offer Bite Deflection.
Only Assault and Utility suits offer flat damage resistance outside of this system in 1.0.
Immunity Module
In 1.02 an optional module that adds certain immunities was added. The following Afflictions are prevented by the following Gear:
PHYSICAL
CONCUSSION : Utility, Assault, and Recon helmets
SKULL FRACTURES : Utility and Assault helmets
HYPOTHERMIA : Exploration suits
HEATSTROKE : Exploration suits
BURNS : Utility suits
ENVIRONMENTAL
MICROBIAL CONTAMINATION : Exploration and Utility packs
LUNG DAMAGE : Exploration and Utility packs
POOR AIR QUALITY : Exploration and Utility packs
This system can be expanded easily, so leave any ideas for other immunities in the comments.