Because I want to keep mostly the original UVmaps in the game, I have to adapt the mesh of my own body model to the original UV layout.
This is a complex and lengthy process.
First you have to divide the body mesh into different regions that correspond to the UV layout (recognizable by the red lines on the body model).
You can then place the individual regions over the original UV layout and then adjust them by hand to the original size (left).
In some places vertex by vertex to avoid unsightly seams (bottom right).
Finally, the texture areas that are not part of the original UV layout must be added using texture paint (in this case the penis).
This is the fourth time I've gone through this process. But you do everything for a good result.
Thanks to everyone who encourages me, that definitely supports me immensely.
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