Starfield

AP rounds now do 30% less damage and 30% AP.
Added Hollow Point rounds, 30% more damage and 30% less AP.
Added Tight and Wide Beam lasers. AP and HP for laser weapons.
All ammo now has weight.
Changed Vectera Crimson fleet to all melee, to make the fight easier.


These changes will require the CK to add.

Add Attribute Points to force players to specialize into a class. Five different Attributes, going from 1 to 5, with 15 points in all. If you have only one in that Attribute, you can't select those skills, 2 and you can only take the first tier and so on. On NG+ you choose to gain another Attribute, so by NG+10 you will be perfect.

  • Strength - Limits Physical Tree - Effects Carry Weight, O2 consumption.
  • Charisma - Limits Social Tree - Effects Prices, Persuade chance.
  • Finesse - Limits Combat Tree - Effects Compass and Scanner range.
  • Intelligence - Limits Science Tree - Effects Research and Surveying.
  • Focus - Limits Tech Tree - Effects Ship building and skill.

  • Overhaul Neuroamps, adding new options eg Nightvision, Scanner Range.
  • Overhaul Pickpocketing like in Skills of the Scoundrel.
  • Add new ammo types, and hotkeys to switch them.
  • Add a hotkey to change fire modes.

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agd25

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