About this mod
This mod will let you test your mod's dialogue in-game without needing to worry about finding the NPC, etc.
- Requirements
- Permissions and credits
- Changelogs

This mod will let you test your mod's dialogue in-game without needing to worry about finding the NPC, etc.
In the future, I plan to make the command itself configurable, just in case dh_testdialogue is a bit too long or cumbersome for your tastes.
Please note that this mod won't be updated for 1.6 any time soon.
It may get something of a remake at some point once 1.6 is released.

Just pull up your SMAPI console, and do the following!
Basic usage:
dh_testdialogue <Dialogue ID> <NPC name>
Advanced usage:
dh_testdialogue <Full dialogue path> <NPC name> -manual
Regular example:
dh_testdialogue summer_Wed2 Abigail
Advanced example:
dh_testdialogue Characters\Dialogue\Abigail:summer_Wed2 Abigail -manual

0.0.1 — The mod exists!

Currently tested on Stardew Valley 1.5.4 with SMAPI 3.12.7. Doesn't currently work on Android. If there's any demand, I'll try to get it working!
Credit for this idea goes to the discussion between blueberry, and Aoife Lucia on the Stardew Discord server!
And yes, the source is currently a mess. Apologies, but it works! I'll clean it up at some point.

Source on GitHub: https://github.com/DecidedlyHuman/StardewValleyMods
Bugs/issues on GitHub: https://github.com/DecidedlyHuman/StardewValleyMods/issues