Stardew Valley
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leroymilo

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Leroymilo

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About this mod

Reskin of most farm buildings and some machines into a traditional Japanese style.

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This is an update to the Seasonal Japanese Buildings mod from sonreirblah for Stardew Valley 1.6 (and later).

New : Modular Obelisks & compatibility with the Modular Zen Garden mod !


Comprehensive list of what is affected by this mod :
  • Buildings :

  • Craftables : Bee Houses, Preserves Jars, Kegs, Braziers (Wooden, Stump, Carved and Barrel), Lamp-posts, Furnaces, Lightning Rods, Seed Makers, Chests (the wooden, classic ones), Signs (Wood and Stone), Classic Scarecrows, Statues of Perfection and Endless Fortune (animated).
  • Furniture : Doghouses.
I also recommend the Golden Clock reskin by Kove (they won't answer, so I can't add it to this mod).


/!\ This is not my art
, I only updated it (with the authorization of the authors). If you want to use it, contact the creators linked on this page.

What I did in addition to the original art :
  • Added the Desert Obelisk made by CirrusMoth.
  • Fully rewrote the content.json for a newer version of Content Patcher.
  • Included a bunch of configuration options for Generic Mod Config Menu, allowing for a lot more customization and fine tuning.
  • Moved the Greenhouse into its own file to match the way the game does it.
  • Made the alternative Shed into the Big Shed (there's an option to select which one is which).
  • Edited craftables individually instead of replacing the whole sprite-sheet to avoid overwriting other mods and new textures coming with SV updates (this caused invisible objects since they were not present in the modded sprite-sheet).
  • Fixed the colored chests being offset.
  • Removed stray white pixels on deluxe barn and coop.
  • Completely reworked the Slime Hutch for 1.6 (it was shrunken down).
  • Added option to go back to pre-1.6 Slime Hutch size (11x6 instead of the new 7x4), using the original Seasonal Japanese Slime Hutch.
  • Tweaked the Farm House sprites :
  • Better continuity between seasons (objects were slightly moved between seasons).
  • Lined up the stairs of the house with their collisions.
  • Reworked Obelisks to make them modular :
  • Redrew the sand of the Desert Obelisk to align with the others.
  • Redrew the spring and fall variants of the Desert Obelisk from the summer variant to better match other buildings.
  • Split the textures into sand, features and border to change which border is shown depending on the config.
  • Added paint mask to properly apply the paint to paint-able buildings.
  • Added Doghouses made by Moonfield.
  • Recolored the shadows of most buildings so that they match the vanilla shadow in front of the building.

/!\ Changing the settings will not be applied to paint until the game is restarted.
You might also need to restart the game to apply paint properly after a season change.


A lot of suggestions to extend this mod to other buildings have been made in the posts, but I'm not an artist. However, if you are an artist and would like to include new buildings, please see this To-do-list to see what can be added to this mod, then you can contact me on discord so that I can include your participation in the mod.


F.A.Q. :

Q : It doesn't work at all, what do I do?
A : Check if you properly installed all the requirements. Check if you unzipped the mod in the right place, check if no other mods are overwriting this one. Check that the correct options are enabled in mod options (at the very bottom of the options tab) if you're using Generic Mod Config Menu. Only the farm house, farm buildings and some craftables are modified by this mod, not town buildings. If you absolutely can't fix your issue, you can leave a post on this mod including your SMAPI log (I won't answer if there is no log).

Q : Why are my building having weird colors?
A : You're using paint on them, in the latest version of this mod the paint should be applied properly. If you see strange color after changing the mod config or after a season change, try to save your changes, then restart the game.

Q : Animated Statue / Well is not moving.
A : Install Content Patcher Animations, enable animations in the Generic Mod Config Menu.