Do you tend to get caught up in playing and spend way longer than you meant to do? One Day at a Time forces the game to exit after the end of an in-game day! Great for encouraging yourself to get up and move around, take breaks, and possibly even go to bed?? Anything is possible!
The source code is available in github. I give blanket permission for anyone to download and modify as long as there is a credit statement linking back to my github.
FAQ
Can you set it to more than one in-game day? I didn't build in support for user configuration, but there is a setting in the code to change it. For anyone who wants to start programming in C# and making Stardew Mods, that would be an excellent first project!
Instead of exiting, can I get a warning message? Consider using Exit After Save or Weekly Break Reminder instead.
The source code is available in github. I give blanket permission for anyone to download and modify as long as there is a credit statement linking back to my github.
FAQ
Can you set it to more than one in-game day? I didn't build in support for user configuration, but there is a setting in the code to change it. For anyone who wants to start programming in C# and making Stardew Mods, that would be an excellent first project!
Instead of exiting, can I get a warning message? Consider using Exit After Save or Weekly Break Reminder instead.