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253 comments

  1. BlackWolfy
    BlackWolfy
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    Fish shirt causes a massive underflow in mastery exp for the host/player one if a farmhand puts it on. Unclear as to what causes it since the
    exp status should only apply to the farmhand wearing the shirt, no? I'm
    talking like negative 18 billion mastery exp for the host (a tiny bit
    game ruining if the host doesnt notice before sleeping)
    .
    I'm assuming  we're  long in abandonware category at this point, so user beware. Don't use the EXP clothes in 1.6
  2. kindtoeverykind
    kindtoeverykind
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    Hi! We have Axolotl Village installed, and when my wife went to the village wearing a floppy beanie, she was knocked unconscious. She kept dying any time she tried to do anything, like taking the beanie off or eating food. We received messages in-game about the beanie (about its effect wearing off on her side of the screen and it being activated on my side of the screen) before she was knocked out, so we think this mod is what caused it, even though SMAPI isn't showing any errors for the mod. If you wanna see our log, here it is: https://smapi.io/log/1ef01549b211431694d7e9663be5484b
  3. Saricide
    Saricide
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    Some ideas:
    Dark Velvet Bow: Bats drop more bat wings
    Fashion hat: more/easier friendship
    Eye patch: better chance at catching Legendary Fish

    Also: option to wear more than one hat.  I'd like to wear an actual hat, an eye patch, and a bow in my hair.  Only the 'real' hat would apply buffs.
  4. NoahBody2020
    NoahBody2020
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    This mod is such a great idea!!!

    Really happy you made this.

    Thank you so much. ^_^"
  5. DxTea
    DxTea
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    Hi! When will local co-op support be added? I really want to download this mod to play with my girlfriend
    1. dougiejonesed
      dougiejonesed
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      Try Skillful Clothes Revamp

      One of the updates to that mod made it (mostly) compatible with splitscreen. It's the only buffed clothes mod I've tried that hasn't crashed my game or caused weird bugs in local co-op (yet).
    2. DxTea
      DxTea
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      thanks, i'll try
  6. warpig69
    warpig69
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    am I stupid I cannot change my sets via hotkey? I am hitting the buttons and nothing is happening.
  7. lildev
    lildev
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    Desert festival Emily fashion booth is broken with this mod.
    [Content Patcher] Can't apply patch SkillfulTailoringPatch > Load Data/MakeoverOutfits to Data/MakeoverOutfits:
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'MakeoverOutfitsEdit.xnb' from SMAPI\nature.1011109: an unexpected error occurred.
     ---> Microsoft.Xna.Framework.Content.ContentLoadException: Content reader could not be found for System.Nullable`1[[StardewValley.Gender, StardewValley.GameData, Version=1.6.14.24317, Culture=neutral, PublicKeyToken=null]] type.
       at Microsoft.Xna.Framework.Content.ReflectiveReader`1.GetElementReader(ContentTypeReaderManager manager, MemberInfo member) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 152
       at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Initialize(ContentTypeReaderManager manager) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 60
       at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.LoadAssetReaders(ContentReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReaderManager.cs:line 200
       at Microsoft.Xna.Framework.Content.ContentReader.InitializeTypeReaders() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 85
       at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 58
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 328
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadXnbFile[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 282
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
       --- End of inner exception stack trace ---
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 124
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
       at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
    [Content Patcher] SMAPI blocked asset replacement for 'Data/MakeoverOutfits': the 'SkillfulTailoringPatch' content pack incorrectly set asset to a null value.
    [game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
       at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 180
       at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](ContentTypeReader typeReader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 157
       at Microsoft.Xna.Framework.Content.ListReader`1.Read(ContentReader input, List`1 existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ListReader.cs:line 45
       at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReader.cs:line 55
       at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
       at Microsoft.Xna.Framework.Content.ReflectiveReader`1.<>c__DisplayClass8_0.<GetElementReader>b__5(ContentReader input, Object parent) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 162
       at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 182
       at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](ContentTypeReader typeReader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 157
       at Microsoft.Xna.Framework.Content.ListReader`1.Read(ContentReader input, List`1 existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ListReader.cs:line 45
       at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReader.cs:line 55
       at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
       at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
       at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.Locations.DesertFestival.ReceiveMakeOver(Int32 randomSeedOverride) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DesertFestival.cs:line 566
       at StardewValley.Game1.onFadeToBlackComplete() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6646
       at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
       at StardewValley.Game1.UpdateOther(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6744
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4105
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
  8. MithranArkanere
    MithranArkanere
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    • 8 kudos
    I know this mod doesn't change boots, but would it be possible to have a setting to include boots in the wardrobe?

    There are mods that include special boots like Swim mod's flippers, and it can get a bit annoying to search for the flippers to switch them every time I want to take a dive.

    Another alternative to solve this problem would be asking the Swim mod dev to use a reskin of the scuba suit to use the pants instead of the boots (like old timey diving suits), but there may be other mods adding other special boots.
    1. LvnaticShade
      LvnaticShade
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      I am not sure what you mean with wardrobe (the dressers? however I think you can put boots in there).
      Can you please elaborate?
    2. MithranArkanere
      MithranArkanere
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      Ah, sorry about that. This was for Skillful Clothes revamp.
      That mod adds a quick way to swap clothes, but it does not include swapping bots like mannequins do.  

      Somehow I posted that here instead of there. The revamp mod must have been disabled at that time and didn't show in search results.
  9. berated
    berated
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    hi, sorry if i'm being redundant! are effects from deluxe hats added to this, or are they different? if not, would it be okay if i edited things to match deluxe hats since those are effects i'm used to using? 
    1. LvnaticShade
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      no, the effects are different. However, both mods can be active at the same time.
  10. jrad123456
    jrad123456
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    I was wondering if there was a way to add (or if it already exists) a way to reduce the speed attribute. Was working with the json file and couldn't see any effects? would this require creating a new effect?

    Cheers. Love the mod, perfect for a more RPG oriented player
    1. LvnaticShade
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      I think providing negative values for the skill effects should work. But I have not tested this.