Fish shirt causes a massive underflow in mastery exp for the host/player one if a farmhand puts it on. Unclear as to what causes it since the exp status should only apply to the farmhand wearing the shirt, no? I'm talking like negative 18 billion mastery exp for the host (a tiny bit game ruining if the host doesnt notice before sleeping) . I'm assuming we're long in abandonware category at this point, so user beware. Don't use the EXP clothes in 1.6
Hi! We have Axolotl Village installed, and when my wife went to the village wearing a floppy beanie, she was knocked unconscious. She kept dying any time she tried to do anything, like taking the beanie off or eating food. We received messages in-game about the beanie (about its effect wearing off on her side of the screen and it being activated on my side of the screen) before she was knocked out, so we think this mod is what caused it, even though SMAPI isn't showing any errors for the mod. If you wanna see our log, here it is: https://smapi.io/log/1ef01549b211431694d7e9663be5484b
One of the updates to that mod made it (mostly) compatible with splitscreen. It's the only buffed clothes mod I've tried that hasn't crashed my game or caused weird bugs in local co-op (yet).
Desert festival Emily fashion booth is broken with this mod. [Content Patcher] Can't apply patch SkillfulTailoringPatch > Load Data/MakeoverOutfits to Data/MakeoverOutfits: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'MakeoverOutfitsEdit.xnb' from SMAPI\nature.1011109: an unexpected error occurred. ---> Microsoft.Xna.Framework.Content.ContentLoadException: Content reader could not be found for System.Nullable`1[[StardewValley.Gender, StardewValley.GameData, Version=1.6.14.24317, Culture=neutral, PublicKeyToken=null]] type. at Microsoft.Xna.Framework.Content.ReflectiveReader`1.GetElementReader(ContentTypeReaderManager manager, MemberInfo member) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 152 at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Initialize(ContentTypeReaderManager manager) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 60 at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.LoadAssetReaders(ContentReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReaderManager.cs:line 200 at Microsoft.Xna.Framework.Content.ContentReader.InitializeTypeReaders() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 85 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 328 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadXnbFile[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 282 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 124 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573. [Content Patcher] SMAPI blocked asset replacement for 'Data/MakeoverOutfits': the 'SkillfulTailoringPatch' content pack incorrectly set asset to a null value. [game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 180 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](ContentTypeReader typeReader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 157 at Microsoft.Xna.Framework.Content.ListReader`1.Read(ContentReader input, List`1 existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ListReader.cs:line 45 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReader.cs:line 55 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176 at Microsoft.Xna.Framework.Content.ReflectiveReader`1.<>c__DisplayClass8_0.<GetElementReader>b__5(ContentReader input, Object parent) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 162 at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 182 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](ContentTypeReader typeReader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 157 at Microsoft.Xna.Framework.Content.ListReader`1.Read(ContentReader input, List`1 existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ListReader.cs:line 45 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReader.cs:line 55 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.Locations.DesertFestival.ReceiveMakeOver(Int32 randomSeedOverride) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DesertFestival.cs:line 566 at StardewValley.Game1.onFadeToBlackComplete() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6646 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6744 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4105 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
I know this mod doesn't change boots, but would it be possible to have a setting to include boots in the wardrobe?
There are mods that include special boots like Swim mod's flippers, and it can get a bit annoying to search for the flippers to switch them every time I want to take a dive.
Another alternative to solve this problem would be asking the Swim mod dev to use a reskin of the scuba suit to use the pants instead of the boots (like old timey diving suits), but there may be other mods adding other special boots.
Ah, sorry about that. This was for Skillful Clothes revamp. That mod adds a quick way to swap clothes, but it does not include swapping bots like mannequins do.
Somehow I posted that here instead of there. The revamp mod must have been disabled at that time and didn't show in search results.
hi, sorry if i'm being redundant! are effects from deluxe hats added to this, or are they different? if not, would it be okay if i edited things to match deluxe hats since those are effects i'm used to using?
I was wondering if there was a way to add (or if it already exists) a way to reduce the speed attribute. Was working with the json file and couldn't see any effects? would this require creating a new effect?
Cheers. Love the mod, perfect for a more RPG oriented player
253 comments
exp status should only apply to the farmhand wearing the shirt, no? I'm
talking like negative 18 billion mastery exp for the host (a tiny bit
game ruining if the host doesnt notice before sleeping)
.
I'm assuming we're long in abandonware category at this point, so user beware. Don't use the EXP clothes in 1.6
Dark Velvet Bow: Bats drop more bat wings
Fashion hat: more/easier friendship
Eye patch: better chance at catching Legendary Fish
Also: option to wear more than one hat. I'd like to wear an actual hat, an eye patch, and a bow in my hair. Only the 'real' hat would apply buffs.
Really happy you made this.
Thank you so much. ^_^"
One of the updates to that mod made it (mostly) compatible with splitscreen. It's the only buffed clothes mod I've tried that hasn't crashed my game or caused weird bugs in local co-op (yet).
[Content Patcher] Can't apply patch SkillfulTailoringPatch > Load Data/MakeoverOutfits to Data/MakeoverOutfits:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'MakeoverOutfitsEdit.xnb' from SMAPI\nature.1011109: an unexpected error occurred.
---> Microsoft.Xna.Framework.Content.ContentLoadException: Content reader could not be found for System.Nullable`1[[StardewValley.Gender, StardewValley.GameData, Version=1.6.14.24317, Culture=neutral, PublicKeyToken=null]] type.
at Microsoft.Xna.Framework.Content.ReflectiveReader`1.GetElementReader(ContentTypeReaderManager manager, MemberInfo member) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 152
at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Initialize(ContentTypeReaderManager manager) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 60
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.LoadAssetReaders(ContentReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReaderManager.cs:line 200
at Microsoft.Xna.Framework.Content.ContentReader.InitializeTypeReaders() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 85
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 58
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 328
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadXnbFile[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 282
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 124
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
[Content Patcher] SMAPI blocked asset replacement for 'Data/MakeoverOutfits': the 'SkillfulTailoringPatch' content pack incorrectly set asset to a null value.
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 180
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](ContentTypeReader typeReader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 157
at Microsoft.Xna.Framework.Content.ListReader`1.Read(ContentReader input, List`1 existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ListReader.cs:line 45
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReader.cs:line 55
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
at Microsoft.Xna.Framework.Content.ReflectiveReader`1.<>c__DisplayClass8_0.<GetElementReader>b__5(ContentReader input, Object parent) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 162
at Microsoft.Xna.Framework.Content.ReflectiveReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ReflectiveReader.cs:line 182
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](ContentTypeReader typeReader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 157
at Microsoft.Xna.Framework.Content.ListReader`1.Read(ContentReader input, List`1 existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReaders\ListReader.cs:line 45
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentTypeReader.cs:line 55
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
at StardewValley.Locations.DesertFestival.ReceiveMakeOver(Int32 randomSeedOverride) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DesertFestival.cs:line 566
at StardewValley.Game1.onFadeToBlackComplete() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6646
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6744
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4105
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
There are mods that include special boots like Swim mod's flippers, and it can get a bit annoying to search for the flippers to switch them every time I want to take a dive.
Another alternative to solve this problem would be asking the Swim mod dev to use a reskin of the scuba suit to use the pants instead of the boots (like old timey diving suits), but there may be other mods adding other special boots.
Can you please elaborate?
That mod adds a quick way to swap clothes, but it does not include swapping bots like mannequins do.
Somehow I posted that here instead of there. The revamp mod must have been disabled at that time and didn't show in search results.
Cheers. Love the mod, perfect for a more RPG oriented player